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Re: @Devs: Will the dungeon editor allow us to...
Posted: Wed Aug 22, 2012 4:59 am
by cmykflutterby
is there a way to teleport a chest with multiple items? you could use the contents as flags -> save space and store many different variables. if so, you could even use slot/item combo as bit flags and use chests like a register to store values...
Re: @Devs: Will the dungeon editor allow us to...
Posted: Wed Aug 22, 2012 8:16 am
by petri
fyi, entities now have globally unique identifiers so it's possible to send messages to any entity in the dungeon from a script. No need to hack this with pits and teleporters anymore

Re: @Devs: Will the dungeon editor allow us to...
Posted: Wed Aug 22, 2012 8:19 am
by xdeath
petri wrote:fyi, entities now have globally unique identifiers so it's possible to send messages to any entity in the dungeon from a script. No need to hack this with pits and teleporters anymore

Just when I thought up a workaround.
Re: @Devs: Will the dungeon editor allow us to...
Posted: Wed Aug 22, 2012 8:30 am
by petri
xdeath wrote:petri wrote:fyi, entities now have globally unique identifiers so it's possible to send messages to any entity in the dungeon from a script. No need to hack this with pits and teleporters anymore

Just when I thought up a workaround.
Sorry about ruining your day

Re: @Devs: Will the dungeon editor allow us to...
Posted: Wed Aug 22, 2012 1:30 pm
by Darklord
petri wrote:fyi, entities now have globally unique identifiers so it's possible to send messages to any entity in the dungeon from a script. No need to hack this with pits and teleporters anymore

Well done!
Daniel.
Re: @Devs: Will the dungeon editor allow us to...
Posted: Wed Aug 22, 2012 3:38 pm
by Ixnatifual
petri wrote:fyi, entities now have globally unique identifiers so it's possible to send messages to any entity in the dungeon from a script. No need to hack this with pits and teleporters anymore

I bet petri would have finished the dungeon editor by now if you guys hadn't made him slave away at this

Re: @Devs: Will the dungeon editor allow us to...
Posted: Wed Aug 22, 2012 3:50 pm
by Darklord
Ixnatifual wrote:petri wrote:fyi, entities now have globally unique identifiers so it's possible to send messages to any entity in the dungeon from a script. No need to hack this with pits and teleporters anymore

I bet petri would have finished the dungeon editor by now if you guys hadn't made him slave away at this

Hah Petri probably worked on it while awaiting feedback on the Dungeon editing from the testers.
Daniel.