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Re: Let's Play LoG... in Dungeons & Dragons!
Posted: Thu May 24, 2012 10:10 am
by Daght
There's spiders everywhere... said the Fighter. Said. Before he was dead.
Re: Let's Play LoG... in Dungeons & Dragons!
Posted: Thu May 24, 2012 10:16 am
by Darklord
Has he been rezzed yet? Or is the party dying from poison!
Daniel.
Re: Let's Play LoG... in Dungeons & Dragons!
Posted: Thu May 24, 2012 10:33 am
by Daght
Darklord wrote:Has he been rezzed yet? Or is the party dying from poison!
Daniel.
Only the brave fighter has died, saving the life to all other party members, they are working on "how to retrive the dead body for the crystal of life".
Re: Let's Play LoG... in Dungeons & Dragons!
Posted: Thu Jun 07, 2012 11:25 am
by Darklord
How's it going now? Was the fighter saved, is the party still continuing onwards?
Daniel.
Re: Let's Play LoG... in Dungeons & Dragons!
Posted: Wed Jun 13, 2012 1:16 pm
by random409
Wow, purely awesome. I have barely tested DM, it was quite difficult. But if someone would create LOG on DM, Pure awesomness.
Re: Let's Play LoG... in Dungeons & Dragons!
Posted: Thu Jun 14, 2012 9:00 pm
by Treybor
I have to say I'm really enjoying this thread.
I'm a big fan of 1st edition an pre-first edition (the little brown books). Been playing both since 1979, with some acceptance of 2nd edition and custom rules along the way)
Looking forward to hearing more about your campaign. Can't wait to see how they handle "paths of thought".
Re: Let's Play LoG... in Dungeons & Dragons!
Posted: Mon Jul 16, 2012 1:35 am
by Mort432
I personally wouldn't even consider trying to port the character system for LoG into D&D.
However, I would definitely consider directly copying the theming, story and mazes from LoG, and I infact intend to do so. Gonna set up a local group to play.
Have the players generate standard D&D characters, generate some appropriate stats for the monsters and treasures (trash the alchemy system etc) and done.
It's a sneaky bastard of a game, though. Considering how difficult D&D can be in comparison, this could be one hell of a challenge.
But fun

.
Think I'll run it in Pathfinder or 3.5, though. I think 1st Ed would be a bit much. With the complexity of the material, there's no need to pile on more.
If I get round to it, I'll post the results of how the players enjoy the game, if they do.
-Gandalf
Re: Let's Play LoG... in Dungeons & Dragons!
Posted: Fri Jul 20, 2012 12:39 pm
by Bakkoon
Hey, sounds like a great idea... and I'm on vacation... hrrrmmm, if I get round to it I'll also try to make something, but I would do it either in 4E or in an entirely other system (WFRP, GURPS Dungeon Crawl, Anima... so many systems I could choose from).
If I get something done, I'll post my results here =D
Re: Let's Play LoG... in Dungeons & Dragons!
Posted: Wed Aug 29, 2012 2:33 pm
by Crisim
Any news from your party??
Will you share the adventure material?
Re: Let's Play LoG... in Dungeons & Dragons!
Posted: Fri Aug 31, 2012 1:48 pm
by Daght
I'm back, finally... i was stuck with an accident (no serious damages involved). The party has reached the level 6 of Mt. Grimrock but 2 of'em still alive. I will tell your more soon.
For the gaming material i used the D&D basic, the first edition (redbox). For the xp system i'm used to leveling-up every dungeon level for the rogues and clerics, every 2 for warriors and wizards.