Page 3 of 8
Re: Save editor
Posted: Tue May 08, 2012 6:16 pm
by ozihcs
Did any of you by any chance happen to figure out where the character class and skills are found? I am looking for a way of changing the class after starting the game.
Why? Well, I got to level 4 before discovering that my 3rd character had reverted to fighter when I changed its race, and I've already restarted once to roll my own characters.. the game is fun but I don't really feel like going through all that again.
EDIT: I realize I should have specified; I am looking for the offset and maybe values. Not a neat & tied premade solution. I do know my way around a hex editor hehe
Re: Save editor
Posted: Wed May 09, 2012 10:38 am
by Darklord
I don't know how to do that, BUT you can use the developer commands to skip a level gaining all xp and items. Then you could restart and with a couple of key presses be back on level 4 with your corrected party.
viewtopic.php?f=14&t=1630&p=16085#p15791
Daniel.
Re: Save editor
Posted: Sat May 19, 2012 3:12 pm
by glyn_ie
Sorry about the delay.
Version 0.2.0
*Bug list in first post
Re: Save editor
Posted: Sat May 19, 2012 3:28 pm
by montagneyaya
No problem, and good job, thanks
Re: Save editor
Posted: Sun May 20, 2012 1:54 pm
by glyn_ie
Thanks
First post now includes some custom saves. Loads of stuff in the save data needs figuring out. For instance, I know the first DOUBLE after an ITEM header indicates the position in the characters inventory (including body/hands). With a torch, the second entry (DOUBLE) after DBLSEQ16 indicates remaining fuel...and the second STRING in the ITEM section is a reference to that item's unique object name in memory (so I just create my own: eg. torch_90001, torch_90002, etc). But there's loads of things which need testing. Anyone willing to give it a go, feel free. Looks like loads of things are possible.
Re: Save editor
Posted: Mon May 21, 2012 5:47 am
by Drew8898
glyn_ie wrote:Sorry about the delay.
Version 0.2.0
*Bug list in first post
Attempting to run this version of the editor yields an error upon startup.
"Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"
Read through the entire thread to see if there was any mention of this error. Am running Windows 7 64bit if that makes a difference.
Re: Save editor
Posted: Mon May 21, 2012 8:58 am
by glyn_ie
Drew8898 wrote:Attempting to run this version of the editor yields an error upon startup.
"Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid"
Read through the entire thread to see if there was any mention of this error. Am running Windows 7 64bit if that makes a difference.
Try sticking
these two files in the same folder as the editor.
Re: Save editor
Posted: Mon May 21, 2012 4:32 pm
by Drew8898
glyn_ie wrote:
Try sticking
these two files in the same folder as the editor.
The same error occurs.
Re: Save editor
Posted: Mon May 21, 2012 5:04 pm
by glyn_ie
Drew8898 wrote:The same error occurs.
Check
this thread out. Pay special attention to the last post at the top of page 2. It should solve your problem.
Also, try running the editor in compatibility mode for Windows XP/Vista and as an administrator first.
Re: Save editor
Posted: Mon May 21, 2012 5:21 pm
by Drew8898
glyn_ie wrote:Also, try running the editor in compatibility mode for Windows XP/Vista and as an administrator first.
/facepalm
I literally just did this to fix an issue with Diablo 2. I can't believe I didn't think to try this first. That worked, thanks.