Drawing my own portrait pack. *COMPLETE*
Re: Drawing my own portrait pack.
Oooh nice, I love that mino, Lizard is good to, nice to have it as an alternative to the original, both really good though.
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
- sayianianian
- Posts: 58
- Joined: Sat Apr 21, 2012 11:35 pm
- Location: Taiwan
Re: Drawing my own portrait pack.
Thanks for checking back again! Yeah, I figure lizards look quite similar so a pallete swap is OK. Changed the clothes so they are a bit different. The minotaurs have more differences. I modeled the first one's horns on a Bull, but the newer one has horns like an asian water buffalo.Darklord wrote:Oooh nice, I love that mino, Lizard is good to, nice to have it as an alternative to the original
Re: Drawing my own portrait pack.
I like these portraits, they have a lot of character. It seems you have a strong understanding of facial proportion and a good eye and mind for characterizing portraits. By that I mean, that it's clear and easy to understand what kind of person they are, like a warrior, or a pirate. Though, on that note, some of the designs are a little simplistic and cliché, but that's part of what makes them so recognizable. I think finding a happy medium between the expected and your own designs is the strongest - in my opinion.
I checked in photoshop, and I see that you are using monotone shading throughout your portraits. That is, you pick a base tone for the skin, and then you simply make it lighter to highlight it. Brining it closer to white. If you look at your hand under a yellow light, and look closely, you'll see that the colors are warmer closest to the light, and the shadows, will in fact, be almost the color's compliment. Something cooler, like a purple or blue. And then there may be reflected atmospheric light from the sun shning through your window, and this too, will change the colors. It's these accurate representations of color that give us our strongest sense of the 3d form.
I do realize you're going for a cartoony approach, but the way you're using colors is giving the portraits a fairly bland feeling (an error partially made by the Devs as well, who used very white highlights in their portraits, though skintone is varied), and giving their skin a more plastic feel than living flesh. Even an extreme simplification of this principal can be applied to your works; using the same amount of highlights and shadows, but varying their colors slightly. This is in general, cooler colors than midtones, and then again the highlights should desaturate a little, giving them a cooler feel than the midtones as well.
I also think you're starying to the light side with shadows, and relying on line to establish the forms. This is one approach, but it does flatten out the characters. If you want them flat, that's fine, but if you did want them to pop I would recommend darking the shadows and really checking all of your values in grayscale to see if everything reads.
A good free tutorial covering these subjects in more depth is this one: http://www.itchstudios.com/psg/art_tut.htm, and the best and most complete book I own covering it in great detail is James Gourney's Color & Light.
That said, I hope you don't take my critique too harshly, as I'm trying to offer geniune help towards improving your works. I find these very creative. I think you should keep doing them, as they're even inspiring me for new ideas about races. Keep up the good work.
I checked in photoshop, and I see that you are using monotone shading throughout your portraits. That is, you pick a base tone for the skin, and then you simply make it lighter to highlight it. Brining it closer to white. If you look at your hand under a yellow light, and look closely, you'll see that the colors are warmer closest to the light, and the shadows, will in fact, be almost the color's compliment. Something cooler, like a purple or blue. And then there may be reflected atmospheric light from the sun shning through your window, and this too, will change the colors. It's these accurate representations of color that give us our strongest sense of the 3d form.
I do realize you're going for a cartoony approach, but the way you're using colors is giving the portraits a fairly bland feeling (an error partially made by the Devs as well, who used very white highlights in their portraits, though skintone is varied), and giving their skin a more plastic feel than living flesh. Even an extreme simplification of this principal can be applied to your works; using the same amount of highlights and shadows, but varying their colors slightly. This is in general, cooler colors than midtones, and then again the highlights should desaturate a little, giving them a cooler feel than the midtones as well.
I also think you're starying to the light side with shadows, and relying on line to establish the forms. This is one approach, but it does flatten out the characters. If you want them flat, that's fine, but if you did want them to pop I would recommend darking the shadows and really checking all of your values in grayscale to see if everything reads.
A good free tutorial covering these subjects in more depth is this one: http://www.itchstudios.com/psg/art_tut.htm, and the best and most complete book I own covering it in great detail is James Gourney's Color & Light.
That said, I hope you don't take my critique too harshly, as I'm trying to offer geniune help towards improving your works. I find these very creative. I think you should keep doing them, as they're even inspiring me for new ideas about races. Keep up the good work.
Last edited by Radar6590 on Thu Apr 26, 2012 7:54 pm, edited 1 time in total.
Check out my painted portraits here! Thanks for viewing.
- sayianianian
- Posts: 58
- Joined: Sat Apr 21, 2012 11:35 pm
- Location: Taiwan
Re: Drawing my own portrait pack.
@ Radar - It wasn't harsh and I agree with you about the warmth of highlights and coolness of shadows, you are right I didn't do it that way. I had learned that in the past but had forgotten about it. I kind of like using the black lines over the painted look so I think I will keep doing that, but working on the colors would be good. I don't have much experience with coloring or painting, but I am learning a bit from doing this project.
I was planning to go back to the other drawings and fix a few things that I noticed before releasing the .tga files, so maybe i can work on some of the colors.
I think you are right about the designs, the pirate and indian are pretty obvious - but I figured that would be cool since they aren't often seen in RPGs. I was also trying to think of people who might be imprisoned in Grimrock. A pirate seems to make sense, his crime would obviously be piracy. A tribesman might be arrested unjustly for political reasons, maybe he was poaching in the kings forest, or maybe he called a minotaur a buffalo head and got in a bar brawl - haha!
I was planning to go back to the other drawings and fix a few things that I noticed before releasing the .tga files, so maybe i can work on some of the colors.
I think you are right about the designs, the pirate and indian are pretty obvious - but I figured that would be cool since they aren't often seen in RPGs. I was also trying to think of people who might be imprisoned in Grimrock. A pirate seems to make sense, his crime would obviously be piracy. A tribesman might be arrested unjustly for political reasons, maybe he was poaching in the kings forest, or maybe he called a minotaur a buffalo head and got in a bar brawl - haha!
Re: Drawing my own portrait pack.
Very nice, and thank you for sharing!
Re: Drawing my own portrait pack.
great job, thank's for sharing.
- sayianianian
- Posts: 58
- Joined: Sat Apr 21, 2012 11:35 pm
- Location: Taiwan
Re: Drawing my own portrait pack.
Thanks for checking them out guys!
I just completed another one. She has a little bit of a backstory.
She is a Princess who was born blind. Her father was ashamed of her and didn't want people to know of her or consider her an heir to his throne, so she was imprisoned in a monastery from a young age and now that a new King has taken control of her land she has been sent to Grimrock as a way to dispose of her. Because she has royal blood the new King is superstitious and afraid to have her executed, so this is his way of banishing her.
She is blind but she has intense magical abilities that allow her to sense her surroundings.
I just completed another one. She has a little bit of a backstory.
She is a Princess who was born blind. Her father was ashamed of her and didn't want people to know of her or consider her an heir to his throne, so she was imprisoned in a monastery from a young age and now that a new King has taken control of her land she has been sent to Grimrock as a way to dispose of her. Because she has royal blood the new King is superstitious and afraid to have her executed, so this is his way of banishing her.
She is blind but she has intense magical abilities that allow her to sense her surroundings.
-
- Posts: 26
- Joined: Sat Apr 21, 2012 11:21 am
Re: Drawing my own portrait pack.
Nice bakcground story and nice portrait
Re: Drawing my own portrait pack.
Oooh that is a nice portrait, quite different to your others.
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...