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Re: elves in Grimrock

Posted: Sat Apr 28, 2012 10:33 pm
by Lmaoboat
petri wrote:There's an error in the subject. I think it should read "no elves in grimrock"

;-)
But there's Dwarves, right? I mean, there's one in your avatar.

Re: elves in Grimrock

Posted: Sat Apr 28, 2012 10:35 pm
by Jack Dandy
That's just a bearded dude!

Re: elves in Grimrock

Posted: Sat Apr 28, 2012 10:49 pm
by sheepofheight
No for elves. Don't need classic fantasy. All the races feel like ragtag prisoners. Doesn't work in my mind with graceful elves. Not tough enough to survive.

How about more obscure choices. Ratmen? Merpeople? Centaurs? Could take up 2 spaces but can attack from the rear with hooves and party gets bonus to speed?

Re: elves in Grimrock

Posted: Sat Apr 28, 2012 10:51 pm
by Lmaoboat
sheepofheight wrote: How about more obscure choices. Ratmen? Merpeople? Centaurs? Could take up 2 spaces but can attack from the rear with hooves and party gets bonus to speed?
Bonus to speed? Because the other two members are riding on him?

Re: elves in Grimrock

Posted: Sat Apr 28, 2012 10:59 pm
by petri
sheepofheight wrote:How about more obscure choices. Ratmen? Merpeople? Centaurs? Could take up 2 spaces but can attack from the rear with hooves and party gets bonus to speed?
Ratmen Skulks have definitely been sighted at the port of Harbardar in the south. It's only a matter of time before a few slip unnoticed onboard a northbound ship and the cities of the Northern Realms get infested with these nasty parasites...

Re: elves in Grimrock

Posted: Sat Apr 28, 2012 11:08 pm
by Curunir
You are cruel, petri, plain cruel :D

Re: elves in Grimrock

Posted: Sat Apr 28, 2012 11:09 pm
by PSY
petri wrote:Ratmen Skulks have definitely been sighted at the port of Harbardar in the south. It's only a matter of time before a few slip unnoticed onboard a northbound ship and the cities of the Northern Realms get infested with these nasty parasites...
Who let the rats out? :mrgreen:

Re: elves in Grimrock

Posted: Sat Apr 28, 2012 11:19 pm
by Jack Dandy
Geez! You're getting me all giddy! :P

Re: elves in Grimrock

Posted: Sun Apr 29, 2012 12:43 am
by Darklord
Mmm Ratmen. :P

I don't think Ratmen slither though, it's more of a scurry... ;)

Daniel.

Re: elves in Grimrock

Posted: Sun Apr 29, 2012 1:55 am
by Miles-McStyles
I posted this in another thread:






With the introduction of custom portraits, adding new races would be relatively easy to do!
Being as the only thing that would separate them is starting stats, and maybe a racial trait.

Let's introduce some new races then. Keep in mind the human stats are

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Str: 10
Dex: 10
Vit: 10
Wil: 10
Tot: 40
SSP: 4
SSP being Starting Skill Points

with the deviations from the other races being

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Minotaur      Lizardman      Insectoid
Str: 15(+5)   Str: 10(±0)    Str: 8 (-2)
Dex: 6 (-4)   Dex: 12(+2)    Dex: 11(+1)
Vit: 14(+4)   Vit: 10(±0)    Vit: 8 (-2)
Wil: 7 (-3)   Wil: 9 (-1)    Wil: 14(+4)
Tot: 42(+2)   Tot: 41(+1)    Tot: 41(+1)
SSP: 1        SSP: 3         SSP: 3
So, for a new race, we would want to keep the stats in the 40's range, with SSP's at 3 unless the race is completely similar to human. Anyway, Let's see what i can make:

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Elf!
Str: 9 (-1)
Dex: 12(+2)
Vit: 8 (-2)
Wil: 12(+2)
Tot: 41(+1)
SSP: 3

Elven Racial (Precise): Attack power modded by Dexterity instead of Strength
See I think that's a good spread of stats and a racial that isn't too broken. I don't just think of elves as crazy sharpshooters, I think of them as generally a more magical race than humans. But soft. A jack of all trades, if you will, for anything that's not a front line, beefy fighter. I see them excelling at mages and rogues.

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Dwarf!
Str: 12(+2)
Dex: 7 (-3)
Vit: 16(+6)
Wil: 7 (-3)
Tot: 42(+2)
SSP: 3

Dwarven Racial (Drunk): Some stats modded by alcohol, assuming they put alcohol in the game
For this race I basically made them the end-all tank, even having them beat minotaurs' starting vitality. Despite their size, I see dwarves as a better tanking race than any other, and MANY fantasy settings agree.

I'm interested in hearing your thoughts on these races. Go ahead and make your own races, keep it to humanoids though, IMO.

Later on I'll try out
Orc
Gnome/Halfling/Hobbit/Kobold (What's the difference between these guys, amirite?)
Undead
Machine?