But there's Dwarves, right? I mean, there's one in your avatar.petri wrote:There's an error in the subject. I think it should read "no elves in grimrock"
elves in Grimrock
Re: elves in Grimrock
- Jack Dandy
- Posts: 476
- Joined: Fri Mar 02, 2012 2:22 pm
- Location: Haifa, Israel
Re: elves in Grimrock
That's just a bearded dude!
-
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- Joined: Sat Apr 28, 2012 10:25 pm
Re: elves in Grimrock
No for elves. Don't need classic fantasy. All the races feel like ragtag prisoners. Doesn't work in my mind with graceful elves. Not tough enough to survive.
How about more obscure choices. Ratmen? Merpeople? Centaurs? Could take up 2 spaces but can attack from the rear with hooves and party gets bonus to speed?
How about more obscure choices. Ratmen? Merpeople? Centaurs? Could take up 2 spaces but can attack from the rear with hooves and party gets bonus to speed?
Re: elves in Grimrock
Bonus to speed? Because the other two members are riding on him?sheepofheight wrote: How about more obscure choices. Ratmen? Merpeople? Centaurs? Could take up 2 spaces but can attack from the rear with hooves and party gets bonus to speed?
Re: elves in Grimrock
Ratmen Skulks have definitely been sighted at the port of Harbardar in the south. It's only a matter of time before a few slip unnoticed onboard a northbound ship and the cities of the Northern Realms get infested with these nasty parasites...sheepofheight wrote:How about more obscure choices. Ratmen? Merpeople? Centaurs? Could take up 2 spaces but can attack from the rear with hooves and party gets bonus to speed?
Re: elves in Grimrock
You are cruel, petri, plain cruel
Re: elves in Grimrock
Who let the rats out?petri wrote:Ratmen Skulks have definitely been sighted at the port of Harbardar in the south. It's only a matter of time before a few slip unnoticed onboard a northbound ship and the cities of the Northern Realms get infested with these nasty parasites...
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- Jack Dandy
- Posts: 476
- Joined: Fri Mar 02, 2012 2:22 pm
- Location: Haifa, Israel
Re: elves in Grimrock
Geez! You're getting me all giddy!
Re: elves in Grimrock
Mmm Ratmen.
I don't think Ratmen slither though, it's more of a scurry...
Daniel.
I don't think Ratmen slither though, it's more of a scurry...
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
- Miles-McStyles
- Posts: 30
- Joined: Tue Apr 17, 2012 8:08 pm
Re: elves in Grimrock
I posted this in another thread:
With the introduction of custom portraits, adding new races would be relatively easy to do!
Being as the only thing that would separate them is starting stats, and maybe a racial trait.
Let's introduce some new races then. Keep in mind the human stats are
SSP being Starting Skill Points
with the deviations from the other races being
So, for a new race, we would want to keep the stats in the 40's range, with SSP's at 3 unless the race is completely similar to human. Anyway, Let's see what i can make:
See I think that's a good spread of stats and a racial that isn't too broken. I don't just think of elves as crazy sharpshooters, I think of them as generally a more magical race than humans. But soft. A jack of all trades, if you will, for anything that's not a front line, beefy fighter. I see them excelling at mages and rogues.
For this race I basically made them the end-all tank, even having them beat minotaurs' starting vitality. Despite their size, I see dwarves as a better tanking race than any other, and MANY fantasy settings agree.
I'm interested in hearing your thoughts on these races. Go ahead and make your own races, keep it to humanoids though, IMO.
Later on I'll try out
Orc
Gnome/Halfling/Hobbit/Kobold (What's the difference between these guys, amirite?)
Undead
Machine?
With the introduction of custom portraits, adding new races would be relatively easy to do!
Being as the only thing that would separate them is starting stats, and maybe a racial trait.
Let's introduce some new races then. Keep in mind the human stats are
Code: Select all
Str: 10
Dex: 10
Vit: 10
Wil: 10
Tot: 40
SSP: 4
with the deviations from the other races being
Code: Select all
Minotaur Lizardman Insectoid
Str: 15(+5) Str: 10(±0) Str: 8 (-2)
Dex: 6 (-4) Dex: 12(+2) Dex: 11(+1)
Vit: 14(+4) Vit: 10(±0) Vit: 8 (-2)
Wil: 7 (-3) Wil: 9 (-1) Wil: 14(+4)
Tot: 42(+2) Tot: 41(+1) Tot: 41(+1)
SSP: 1 SSP: 3 SSP: 3
Code: Select all
Elf!
Str: 9 (-1)
Dex: 12(+2)
Vit: 8 (-2)
Wil: 12(+2)
Tot: 41(+1)
SSP: 3
Elven Racial (Precise): Attack power modded by Dexterity instead of Strength
Code: Select all
Dwarf!
Str: 12(+2)
Dex: 7 (-3)
Vit: 16(+6)
Wil: 7 (-3)
Tot: 42(+2)
SSP: 3
Dwarven Racial (Drunk): Some stats modded by alcohol, assuming they put alcohol in the game
I'm interested in hearing your thoughts on these races. Go ahead and make your own races, keep it to humanoids though, IMO.
Later on I'll try out
Orc
Gnome/Halfling/Hobbit/Kobold (What's the difference between these guys, amirite?)
Undead
Machine?
Last edited by Miles-McStyles on Sun Apr 29, 2012 2:11 am, edited 1 time in total.