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Re: Boxed retail version
Posted: Fri Apr 20, 2012 9:57 pm
by Billick
e8hffff wrote:Would be nice if the artwork was there to print one for yourself.
Obviously Almost-Human company didn’t' have the resources to print boxes or distribute this game conventionally without contracting other companies and increasing the price tag.
Actually they posted some artwork here:
http://www.grimrock.net/wp-content/uplo ... vd_box.jpg.
Re: Boxed retail version
Posted: Fri Apr 20, 2012 10:27 pm
by e8hffff
Re: Boxed retail version
Posted: Sat Apr 21, 2012 9:14 pm
by Loktofeit
Jiri wrote:Loktofeit wrote:Jiri wrote: True, but with a boxed copy you give people choice. You will be surprised how many of them will pay something extra for a boxed one. Moreover you can sell the game to collectors. Digital data are worthless in this direction
Surprise me... give me a number.
That's actually the reality of it. You're talking about a lot of money for a complete unknown in a situation where a good chunk of it has to be laid out ahead of time for a gamble of a return.
But.... stop there... let's roll back and start with the very first question: Who is going to market the product, handle the sales, process the orders and ship these boxes?
Seriously, publishing a boxed version is a lot more money and work than you might think.

Ok, I have no numbers, just a guess. That is right. BUT, consider the game being one of the top sold games on STEAM. Do you think that to sell a trial of 1000 boxed copies will be a problem. I do not think so. It maybe much much more, but hardly less.
I run a game store (for 12 years) so I have some idea what means to distribute packages....
The false authority syndrome aside, don't you think it is a bit of a stretch to try to use sales of a below price point video game on the premier DD channel to boxed product sales with no marketing budget or retail presence?