Seven Crystal Of Arboreria - LoG2 mod - WIP

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Eleven Warrior
Posts: 752
Joined: Thu Apr 18, 2013 2:32 pm
Location: Australia

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Post by Eleven Warrior »

Hi mate.

I'm not sure what you mean by (marked for death) The dwarf mine is just for exp. It has nothing to do with the main quest(S). I am really happy that your enjoying the mod :)

You can leave the mine and continue on :) to Ice Town.

PS: The lava slimes are a real test as the respawn after they die, I dont know how but the person that made them put it the coding some how damm lol
belles
Posts: 6
Joined: Tue Apr 02, 2024 11:02 pm

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Post by belles »

Thanks for the reply! Wow! That is very interesting. Sometime during my fight with the slimes [or maybe the red orge] the status on two of my character images changed to say "marked for death". When this happens health slowly drains away until they die. I tried using the console to create a crystal shard of healing, but the "marked for death" status persists.

So I did some googling and found a comment on the LE PRIX DE LA VANITE _ THE PRICE OF VANITY mod page in nexus mods that suggested the "marked for death" status is a feature of the Red Ogre and that the only way to fix it is to kill the Ogre. I went back to the Dwarf Mines and instead of running away [like last time], I stood my ground and fought. Once I kill it, the status was removed.

All I good. Venture on! As I said, I really like this mod. I too, am not a fan of puzzles.

Cheers!
belles
Posts: 6
Joined: Tue Apr 02, 2024 11:02 pm

Re: Seven Crystal Of Arboreria - LoG2 mod - WIP

Post by belles »

Hello Eleven Warrior,

Played the game a lot today. I killed the boss in the Tomb of Armartious. Am locked in and have been setting off the shooters but am not able to find a way out. Can you please provide a hint? Thanks.

Current status - have explored 36 levels.
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