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Re: Do monsters respawn?
Posted: Thu Mar 29, 2012 12:09 pm
by Evilclone
petri wrote:Filipsan wrote:Something tells me that there won't be enough creatures in the dungeon to max everything

I don't think there's enough time in the universe to max out every skill

What if I am on a spaceship traveling the speed of light? Then would I be able to reach the level cap?
Re: Do monsters respawn?
Posted: Thu Mar 29, 2012 12:11 pm
by Sol_HSA
Evilclone wrote:What if I am on a spaceship traveling the speed of light? Then would I be able to reach the level cap?
Only if you run backwards within said spaceship.
Re: Do monsters respawn?
Posted: Thu Mar 29, 2012 12:14 pm
by Darklord
While were talking about skills, does each class have a different set of skills?
Daniel.
Re: Do monsters respawn?
Posted: Thu Mar 29, 2012 12:19 pm
by Sol_HSA
Darklord wrote:While were talking about skills, does each class have a different set of skills?
There's some overlap, but yes, there's class-specific skills.
Re: Do monsters respawn?
Posted: Thu Mar 29, 2012 12:21 pm
by Darklord
Interesting, I wanted to make an agile Duel-Wielding fighter who would dodge rather than take the punishment, but I noticed in a video the other day that dodge was listed as a rogue skill, I may have to rethink my line-up somewhat.
I wonder if Rogues can duel-wield?
Daniel.
Re: Do monsters respawn?
Posted: Thu Mar 29, 2012 3:33 pm
by Karkarov
Darklord wrote:Interesting, I wanted to make an agile Duel-Wielding fighter who would dodge rather than take the punishment, but I noticed in a video the other day that dodge was listed as a rogue skill, I may have to rethink my line-up somewhat.
I wonder if Rogues can duel-wield?
Daniel.
Probably not, and why would you want them to? To melee they have to be in the front row and front row is not safe for mr roguey.
Re: Do monsters respawn?
Posted: Thu Mar 29, 2012 3:39 pm
by antti
Karkarov wrote:Darklord wrote:Interesting, I wanted to make an agile Duel-Wielding fighter who would dodge rather than take the punishment, but I noticed in a video the other day that dodge was listed as a rogue skill, I may have to rethink my line-up somewhat.
I wonder if Rogues can duel-wield?
Daniel.
Probably not, and why would you want them to? To melee they have to be in the front row and front row is not safe for mr roguey.
Actually if you play your cards right, even a rogue can be pretty decent in the front row. In my current playthrough I have a rogue there and he's doing pretty well! It takes a tiny bit more planning and you have to be more careful with the hard hitting monsters than with a warrior but it's certainly doable.
edit: I might add that it's also a very fun and rewarding way to play too.

Re: Do monsters respawn?
Posted: Thu Mar 29, 2012 3:41 pm
by Darklord
Well I'm envisioning a Duel Wielding character who's quite lightly armoured but good at dodging, he'll go in the front row next to my Minotaur Knight, I dunno which class is better for this yet, guess we'll know more in a couple of weeks.
Daniel.
Re: Do monsters respawn?
Posted: Thu Mar 29, 2012 3:43 pm
by Darklord
antti wrote:
Actually if you play your cards right, even a rogue can be pretty decent in the front row. In my current playthrough I have a rogue there and he's doing pretty well! It takes a tiny bit more planning and you have to be more careful with the hard hitting monsters than with a warrior but it's certainly doable.
Aha! Excellent news, this could be the way I go then!
Traditionally in EoB my second front row character would be either a Multiclass Fighter/Thief or a Fighter/Cleric, looks like with good skill choices I can build something similar.
Daniel.
Re: Do monsters respawn?
Posted: Thu Mar 29, 2012 3:51 pm
by antti
Darklord wrote:Well I'm envisioning a Duel Wielding character who's quite lightly armoured but good at dodging, he'll go in the front row next to my Minotaur Knight, I dunno which class is better for this yet, guess we'll know more in a couple of weeks.
Daniel.
Unfortunately dual wielding is a concept that doesn't work very well in Grimrock, at least in the traditional sense. You can of course wield two weapons at the same time but doing so doesn't net you any additional advantages such as attacking with both weapons at the same time.
It's probably more useful to have a shield, a ranged weapon, a torch or something more "exotic" in your other hand.
