What if I am on a spaceship traveling the speed of light? Then would I be able to reach the level cap?petri wrote:I don't think there's enough time in the universe to max out every skillFilipsan wrote:Something tells me that there won't be enough creatures in the dungeon to max everything
Do monsters respawn?
Re: Do monsters respawn?
Re: Do monsters respawn?
Only if you run backwards within said spaceship.Evilclone wrote:What if I am on a spaceship traveling the speed of light? Then would I be able to reach the level cap?
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Re: Do monsters respawn?
While were talking about skills, does each class have a different set of skills?
Daniel.
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Do monsters respawn?
There's some overlap, but yes, there's class-specific skills.Darklord wrote:While were talking about skills, does each class have a different set of skills?
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Re: Do monsters respawn?
Interesting, I wanted to make an agile Duel-Wielding fighter who would dodge rather than take the punishment, but I noticed in a video the other day that dodge was listed as a rogue skill, I may have to rethink my line-up somewhat.
I wonder if Rogues can duel-wield?
Daniel.
I wonder if Rogues can duel-wield?
Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Do monsters respawn?
Probably not, and why would you want them to? To melee they have to be in the front row and front row is not safe for mr roguey.Darklord wrote:Interesting, I wanted to make an agile Duel-Wielding fighter who would dodge rather than take the punishment, but I noticed in a video the other day that dodge was listed as a rogue skill, I may have to rethink my line-up somewhat.
I wonder if Rogues can duel-wield?
Daniel.
Re: Do monsters respawn?
Actually if you play your cards right, even a rogue can be pretty decent in the front row. In my current playthrough I have a rogue there and he's doing pretty well! It takes a tiny bit more planning and you have to be more careful with the hard hitting monsters than with a warrior but it's certainly doable.Karkarov wrote:Probably not, and why would you want them to? To melee they have to be in the front row and front row is not safe for mr roguey.Darklord wrote:Interesting, I wanted to make an agile Duel-Wielding fighter who would dodge rather than take the punishment, but I noticed in a video the other day that dodge was listed as a rogue skill, I may have to rethink my line-up somewhat.
I wonder if Rogues can duel-wield?
Daniel.
edit: I might add that it's also a very fun and rewarding way to play too.

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Re: Do monsters respawn?
Well I'm envisioning a Duel Wielding character who's quite lightly armoured but good at dodging, he'll go in the front row next to my Minotaur Knight, I dunno which class is better for this yet, guess we'll know more in a couple of weeks.
Daniel.

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Do monsters respawn?
Aha! Excellent news, this could be the way I go then!antti wrote: Actually if you play your cards right, even a rogue can be pretty decent in the front row. In my current playthrough I have a rogue there and he's doing pretty well! It takes a tiny bit more planning and you have to be more careful with the hard hitting monsters than with a warrior but it's certainly doable.

Traditionally in EoB my second front row character would be either a Multiclass Fighter/Thief or a Fighter/Cleric, looks like with good skill choices I can build something similar.

Daniel.
A gently fried snail slice is absolutely delicious with a pat of butter...
Re: Do monsters respawn?
Unfortunately dual wielding is a concept that doesn't work very well in Grimrock, at least in the traditional sense. You can of course wield two weapons at the same time but doing so doesn't net you any additional advantages such as attacking with both weapons at the same time.Darklord wrote:Well I'm envisioning a Duel Wielding character who's quite lightly armoured but good at dodging, he'll go in the front row next to my Minotaur Knight, I dunno which class is better for this yet, guess we'll know more in a couple of weeks.![]()
Daniel.

It's probably more useful to have a shield, a ranged weapon, a torch or something more "exotic" in your other hand.

Steven Seagal of gaming industry