So you're stating that there being a long term consequence for something you did (deliberate or accidental) is by definition a fault of the developers? I want you to carefully think about that.hapro wrote:You are literally wrong. For instance, it is bad UI design to not allow players to remove a skill point from a skill before clicking some kind of "confirm" button. You might say, "oh, just don't click the wrong button," but it happens and now you're forever stuck with 1 point in a skill you never wanted with no way to get it back. Criticism can be objective.cryocore wrote:You both miss the point, and both fall in to the entitled arrogance I was talking about.
You assume your opinion about a perceived flaw is true. A subjective opinion is just that. Subjective. You are wanting changes based on your personal opinion. Granted you are perfectly entitled, but almost every argument for change come down to arrogantly stating the AH have made an error. Be it regarding the UI or the difficulty. All I am saying is that there were deliberate choices made by the team affecting a style of game they wanted to make. Your objection to it is of no consequence to anyone but yourself.
I may not have been clear here.
My issues are specifically about people wanting change because they find the game too hard, either due to combat, magic, or puzzle difficulty, or some some other game play feature they struggle with.
I have never made a specific comment about a UI feature, or any technical issues. My issues are limited to people wanting the game changed to be made easier. Which imo is contrary to the design of the game. More importantly its the arrogance of some of these requests that annoy me. There is a huge difference between saying "I didnt like X you should/need to change it to Y" and "I found X to be an issue and I would have preferred Y". One is constructive (being the latter) the other is presumptuous and arrogant.
IMO anyone wanting the gameplay to be made easier was never the intended audience as its difficulty was one of the promoted features.