I really don't like release day DLC for the reasons that have already been mentioned. It feels like they could have included it with the base game.
That being said, I wouldn't mind having to pay for some expansions or DLCs for Legend of Grimrock that added new dungeons and extra content.
I think that "Expansion" sounds better to me than "DLC" because when I think of an "Expansion" I usually thing of something that extends the game (like a new area or campaign) while when I think of "DLC" I think of a new item or something like that. Both terms are very interchangeable of course.
Zola wrote: What annoys me the most is the overpriced DLC's of kind, like a train for 30 bucks with a rail to drive along included. If you buy all trains you are done with over 1k €. That's what I call overpriced! Not mentioning game names here, but the game I talk about is probably already more then infamous.
Railworks a.k.a. Train Simulator is an exception because that market works very differently from other games.
First of all, lot of their DLC is made by third-party developers, not the developers of the game.
Also, their DLC is only intended to be purchased by a handful of users each. Players are not expected to eventually purchase all the DLC to "complete" the game because the game by itself is already "complete".
Another way to understand it is that the vast majority of Railworks players only purchase a handful DLCs. However, each player often purchases a completely different handful of DLCs, which is why they make so many.
If they didn't charge for some of the DLCs then some of the DLCs wouldn't be made, then you'd have some players complaining about the specific train they want not being available to them.
It's also worth noting that there is plenty of "freeware" content for Railworks that continues to be made and content occasionally is added to the base game for free, so it's not like the developer and third-parties aren't releasing free content.
Railworks/Train Simulator is not the only game that works this way. Flight sims like Microsoft Flight Simulator and X-Plane also work the same way, they just aren't on Steam for everyone to see.
Yes I know this is really off-topic, but it feels wrong to me when a fan of one non-mainstream genre criticizes how another non-mainstream genre does business because they don't quite understand how the other genre works, so I feel a strong need to inform and correct such misunderstandings.
(I do this elsewhere when I try to explain to others why Legend of Grimrock is tile-based and works the way it does)