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Re: (Spoilers) Toorum was here.

Posted: Tue Apr 17, 2012 11:38 am
by Saice
Devil wrote:Was a very good idea Tyroie.

Does Toorum still get the earthquakes?

When I finish my hardmode playthru I may make a Normal Toorum run - In old school for the achievement ;)

I'd prob go Axes to max then a bit in armors using the lurker set, and just aim not to get hit at all, he's so fast so if you get hit during a normal 1v1 combat you are doing something wrong.

Pitty he couldn't take missle weapons, he's a ranger isn't he? last I checked rangers used bows :p
Yes he gets the earthquakes.

Not I don't think Lurker is a good Idea. I started with that route but since he does not have a lot in the way of dex additive skills or the X2 evasion from dodge rouges get it really seems protection is better then evasion for a Toorum run. YMMV He does start ready to go at light armor so its not to much of a leap to get to heavy. He has a fast movement even whiled over loaded and there is always the trick with holding a box of stuff with the mouse if you need even more carry weight.

Re: (Spoilers) Toorum was here.

Posted: Tue Apr 17, 2012 11:58 am
by eharper256
Devil wrote:Pitty he couldn't take missle weapons, he's a ranger isn't he? last I checked rangers used bows :p
Actually, they typically choose 1 from Bows, Dual-Wielding, or Animal Companions. Well, at least for builds in Dungeons and Dragons 4e. Still not quite correct though, eh? He must multiclass. Probably with Avenger.

Re: (Spoilers) Toorum was here.

Posted: Tue Apr 17, 2012 12:03 pm
by Saice
eharper256 wrote:
Devil wrote:Pitty he couldn't take missle weapons, he's a ranger isn't he? last I checked rangers used bows :p
Actually, they typically choose 1 from Bows, Dual-Wielding, or Animal Companions. Well, at least for builds in Dungeons and Dragons 4e. Still not quite correct though, eh? He must multiclass. Probably with Avenger.
Thats if you go with DnD. Honestly I think Axes and Earth magic make a fine logical sense for a Ranger type. After all if your tramping around the woods a Axe is hella handy and how needs a bow when you and blast something with a little magic?

Re: (Spoilers) Toorum was here.

Posted: Tue Apr 17, 2012 12:22 pm
by Devil
Bow > Earth magic ... er.. hang on a sec, lemme try to rephrase that...

"Most things > Earth Magic" - yea that seems better :D

Re: (Spoilers) Toorum was here.

Posted: Tue Apr 17, 2012 12:23 pm
by Saice
Devil wrote:Bow > Earth magic ... er.. hang on a sec, lemme try to rephrase that...

"Most things > Earth Magic" - yea that seems better :D
Well he has fire too theres that. But Earth is more .... Rangery.

Re: (Spoilers) Toorum was here.

Posted: Tue Apr 17, 2012 1:48 pm
by nianu
i have him specialize in axes and armors. i've never had much luck with earth magic. i can always use grenades for my magical needs lol

Re: (Spoilers) Toorum was here.

Posted: Tue Apr 17, 2012 1:50 pm
by Devil
Since he starts with 5 in earth, i'll prob use the spell for a bit as its an extra tick of damage - until I find an axe of course.

I'll be putting 5 in spell craft to cast light also, Not enough hands to do everything and hold a torch ;)

Re: (Spoilers) Toorum was here.

Posted: Tue Apr 17, 2012 2:06 pm
by sevtai
Im planning on grabbing
SpoilerShow
The orb on level 6 that also emits light

Re: (Spoilers) Toorum was here.

Posted: Tue Apr 17, 2012 2:08 pm
by Saice
sevtai wrote:Im planning on grabbing
SpoilerShow
The orb on level 6 that also emits light
Thats nice but really you find better later and they don't all do that so you might still want to grab the spell.

Re: (Spoilers) Toorum was here.

Posted: Tue Apr 17, 2012 2:11 pm
by nianu
yeah i have him cast light then switch to axe and shield :P