Re: FINISTERRAE first release
Posted: Fri Oct 30, 2015 2:07 pm
That's quite an understatement.Duncan1246 wrote:WARNING & CALL
---------------------- This is a first release and, in spite of my tests, some buggy things can happens...
I'd say the mod is still in alpha.
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Sunken City: step on 12/23, and the game crashes.
Code: Select all
=== Software Failure ===
#cross_script_7.script:25: attempt to index global 'dc_cold_aura_1' (a nil value)
stack traceback:
#cross_script_7.script:25: in function <#cross_script_7.script:24>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "FloorTrigger.lua"]: in function 'activate'
[string "FloorTrigger.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
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Octaedron: at 28/0, facing north, there's a graphical glitch.
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Loki's Cross: at 1/20, facing north, there's a graphical glitch.
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"Fir Bolg Sanctuary": I've killed the wizard, and am now standing at 22/6.
When I walk west, the game crashes reproducibly with this error:
=== Software Failure ===
When I walk west, the game crashes reproducibly with this error:
=== Software Failure ===
Code: Select all
#mage_script.script:2: attempt to index global 'mage_FBS' (a nil value)
stack traceback:
#mage_script.script:2: in function <#mage_script.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "FloorTrigger.lua"]: in function 'activate'
[string "FloorTrigger.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
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"Under Edenia Woods": you can walk through the wall at 11/23, facing south.
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In "Rock Cove", when I walk up to the door at 12/10, the game crashes reproducibly with this error:
Code: Select all
=== Software Failure ===
#script_entity_83.script:5: attempt to index global 'rabo_3' (a nil value)
stack traceback:
#script_entity_83.script:5: in function <#script_entity_83.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "FloorTrigger.lua"]: in function 'activate'
[string "FloorTrigger.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
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In "Rock Cove", you can walk through the rocks at 2-6/31.
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In "Wreck Cape", you can walk through the rocks at 1/7 + 1/6 + 2/6.
They don't show up on the automap, either.
They don't show up on the automap, either.
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In "Wreck Cape" at 5/22 facing east, there's an 8-pointed star on the ground.
If you accidentally throw (not put) an object on the tile, you can't get the object back, because the tile blocks movement.
If you accidentally throw (not put) an object on the tile, you can't get the object back, because the tile blocks movement.
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In "Wreck Cape", the giant turtles respawn at an insane rate.
I like having more food than I need, so I can spend more time solving puzzles, but I think the turtle respawn rate could be toned down a bit.
I like having more food than I need, so I can spend more time solving puzzles, but I think the turtle respawn rate could be toned down a bit.
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In "Waste Land" at 27/8, there's a pit.
When I climb down it with a rope, everything works fine.
But when I fall into it, the party ends up stuck inside a rock tile, unable to move or even turn.
When I climb down it with a rope, everything works fine.
But when I fall into it, the party ends up stuck inside a rock tile, unable to move or even turn.