I did for my Tiger Strength potion; but was a bit of a kludge, and is more of an additive effect.akroma222 wrote:Question - can we recreate Attack Swipes ??
I know all the Attack Swipe models are in the asset pack, using "swipe01" material.
...and also that we can set new materials/textures etc etc
Just wondering if we can actually override / replicate / mimic the Attack Swipes ??
Ta!
https://www.dropbox.com/s/tq3vk02qubnp0 ... m.avi?dl=0
This was done by adding a disabled model to the party, and toggling it on/off for any melee attacks. Each time they attack... the custom swipe effect is shown, and then disabled.
**It might also be possible to make a particle effect, and just spawn one in front of the party with each attack; I didn't try that though.
IRRC the engine calls the swipe model files by name, so there didn't seem to be a way to redefine or override that. If it exists as a model component [somewhere], then it might be possible to override that once the name is known ~if such is the case.