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Re: [MOD] - Eye of the Atlantis - RELEASED version 2
Posted: Mon May 04, 2015 8:19 am
by Drakkan
Zo Kath Ra wrote:Drakkan wrote:As for version 1a be aware of some bugs -
- do not cross the Watchtower bridge till you are allowed to (late game).
- invest at least one point to Valtharion light magic skill
- The Lake Unerground dungeon level 1 has bugged teleport, avoid this part where teleport is (you do not need go here)
I'm playing version 2a.
I can't cross the bridge because there are spike gates blocking it.
But I can reach the other side by moving underwater and destroying a few underwater plants with a spear.
The ladder is at 26/24.
Am I "allowed" to go there?
I wonder where you got the spear ?
otherwise not - you are not allowed to go here till end of game, when the bridge is reported to be fixed. thanks for this I will need somehow update the map (altough I do not know where you got the underwater weapon)
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
Posted: Mon May 04, 2015 8:19 am
by Drakkan
Zo Kath Ra wrote:There's a bug in "The Ruins of Nethelen".
After killing the air elemental, I shot the fireball into the receptor again (because why not?)
The game crashed with this error message:
Code: Select all
=== Software Failure ===
#script_entity_19.script:16: attempt to index global 'airelemental_1' (a nil value)
stack traceback:
#script_entity_19.script:16: in function <#script_entity_19.script:15>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "WallTrigger.lua"]: in main chunk
[string "GameObject.lua"]: in function 'sendMessage'
[string "Projectile.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
good note, it crash simple because the elemental is already killed. Will fix this, thanks !
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
Posted: Mon May 04, 2015 8:20 am
by Drakkan
Zo Kath Ra wrote:In "The Riverdale Marsh"
at location 11/1, there's a little mushroom guy that appears to be invulnerable.
When you click on him, he makes a mushroom sound.
Does he have any purpose in the game?
yes, he has. he is
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
Posted: Mon May 04, 2015 3:04 pm
by Zo Kath Ra
Version 2a:
In the "Cemetary Crypt Level 2", the stairs at 4/23 are bugged.
When you walk up the stairs, you end up in the air high above the correct destination.
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
Posted: Mon May 04, 2015 3:59 pm
by Lightangels
Yeah but where is the barrel with horseshoes in the city ? North, West, South? east ?
In the rich quarter ? i cant find it :/
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
Posted: Mon May 04, 2015 4:29 pm
by marten_1992
Lightangels wrote:Yeah but where is the barrel with horseshoes in the city ? North, West, South? east ?
In the rich quarter ? i cant find it :/
look on your map
that barrel on the map looks like a treasure chest
afair it was near the western exit
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
Posted: Mon May 04, 2015 4:35 pm
by marten_1992
Zo Kath Ra wrote:In "The Riverdale Marsh"
at location 11/1, there's a little mushroom guy that appears to be invulnerable.
When you click on him, he makes a mushroom sound.
Does he have any purpose in the game?
you might look for something that is connected to mushrooms
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
Posted: Mon May 04, 2015 5:22 pm
by Lightangels
Thanks finally find it !
Btw how use the herb like "Tar bead" and trophy ?because we cant use it with mortal and pestle ?
Edit: It's like your first mod Drakkan, on grimrock 1, more i play your mod, more i think you are a genius... i love play it so much <3
Edit 2: I didint find the blacksmith yet, im at the moment where i must go to the pale village did i miss the blacksmith ?
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
Posted: Mon May 04, 2015 7:36 pm
by marten_1992
Lightangels wrote:Thanks finally find it !
Btw how use the herb like "Tar bead" and trophy ?because we cant use it with mortal and pestle ?
Edit: It's like your first mod Drakkan, on grimrock 1, more i play your mod, more i think you are a genius... i love play it so much <3
these herbs and the trophies you will be able to use when you reach the next village
the blacksmith is in the pale village
Re: [MOD] - Eye of the Atlantis - RELEASED version 2a
Posted: Mon May 04, 2015 7:48 pm
by Drakkan
Lightangels wrote:Thanks finally find it !
Btw how use the herb like "Tar bead" and trophy ?because we cant use it with mortal and pestle ?
Edit: It's like your first mod Drakkan, on grimrock 1, more i play your mod, more i think you are a genius... i love play it so much <3
Edit 2: I didint find the blacksmith yet, im at the moment where i must go to the pale village did i miss the blacksmith ?
by reaching the Pale village you will have access both to blacksmith and alchemy mixing.
Thanks for your kind words, I am really gald you are enjoying the adventure !