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Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Wed Jan 14, 2015 8:51 pm
by hyppyp
Hi there Joergg,

Any chance of uploading part 25 of your 'Grimrock 2 - Legend of Kahrak'arul - Walkthrough''? I am (of course!) stuck somewhere in that episode.... :D

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Thu Jan 15, 2015 5:45 am
by TheNiagaraGuy
Well, that was the best Mod that I have played out of the Grimrock series I or II.

It used the best elements available in a fun and entertaining way.

Your use of bottom notification area for conversations and help was helpful and used well to progress the game and have fun.

I begged assistance a few times and received it easily, but made it through wanting more.

Thank-you for extending my enjoyment of this game and I await any future work of yours.

@TheNiagaraGuy :D

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Thu Jan 15, 2015 11:56 am
by OGDA
@hyppyp:

Sorry, it wasn't in the playlist, here's the direct url:
http://youtu.be/ebVcSbH6FIM

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Fri Jan 16, 2015 2:09 am
by hansbleeb
that was it.. i have played 34/35 levels.. how can i missed a level??
http://s137.photobucket.com/user/bliepe ... 5.png.html

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Fri Jan 16, 2015 8:41 pm
by OGDA
^^ That missing level is my script-test-level.
Also please put that in a spoiler tag. ;-)

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Thu Jan 22, 2015 5:55 pm
by pstair
currently on the upper level of chambers of the servants.
need some help on the 16 pit room.
SpoilerShow
keep dropping when i get to the last row. usually in cases like these the precedent in this module is to look for a secret button, but i can't find any. there's some symbols just outside, but the note is blank. i note that there are 16 symbols much like the pits, so maybe this is a clue of some sort, but the symbols themselves arent particularly enlightening.

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Thu Jan 22, 2015 8:16 pm
by OGDA
Hello pstair,
SpoilerShow
in the northeast of that level is a small room with a plate which says something about high eagle, running nose man, etc.
That's the path you have to walk according to the symbols on the blank plate.

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Thu Jan 22, 2015 11:13 pm
by hyppyp
Finished 'The Legend of the Lost Dwarf Kingdom of Kahrak', without a doubt the mod with the longest name so far... ;) I am a bit stuck for words to be honest in order not to go over the top on this one. But, ok, here goes: This is the best mod I played on LOG and LOG2! And I played quite a few. The fights are awesome, the puzzles great, mean but quite solvable and sometimes original. There is a wonderful story beneath it all and man, I love the humor (who said Germans don't have any?). The remarks of the members of the party are witty and useful and they add to the atmosphere of the mod. I encountered no bugs, the whole thing is well-tested and wonderfully designed. I bet it's as large as the Master Quest Mod and the original LOG2 game. In fact I think it can compete with LOG2 in most aspects and at times surpasses it. No respawning at all, which is a wonderful experience. Eye of the Beholder and Dungeon Master lovers will smile at times with recognition as the authors 'borrowed' some elements and tricks from these games.

Finally there is a complete walkthrough available on YouTube and Joerg is helping out any problem you might have on the forum.

10/10 for me. I bow my head in sheer admiration. :D

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Fri Jan 23, 2015 12:29 am
by OGDA
WOW! THAT's motivation! :)
Thank you!

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Fri Jan 23, 2015 6:17 pm
by pstair
Finished the module. Would like to commend the creator and the production team in general for creating this experience. Was an enjoyable experience.

Liked:

The scripted conversations between the characters. Gave personality to the party. This is the stand-out feature of the module.
The background writing that went into the module (scrolls, stuff on the walls, etc). Really added to the experience.
Variety and good balance between combat, puzzles and exploring.
Effort put in by the creator to be active on the forums and assist people who have gotten stuck.

Disliked:

Damage dealt seemed a bit high, my front line often got 1-2shot nearing the end of the module, especially by the ice raptors and the fast-flying bug thing. Was a bit frustrating at times.
Solutions to some of the riddles/puzzles were a bit obscure. This includes the serpent lord bracer puzzle and the rat island puzzle.