Page 19 of 75

Re: [MOD] - Eye of the Atlantis - RELEASED version 2a

Posted: Sun May 03, 2015 2:08 pm
by Dr.Disaster
Lightangels wrote:Hey ! Someone can tell me the position of the all horseshoes for the thieves guild ? I cant find the last one :(
They are all in the city. AFAIR
SpoilerShow
one behind some breakable barrels, one behind a breakable cart, one inside a barrel and one in the 2x2 pond with the ladder.

Re: [MOD] - Eye of the Atlantis - RELEASED version 2a

Posted: Sun May 03, 2015 6:03 pm
by Lightangels
Still cant find it... damn, its not at the water place, i walk on all city :;(

Edit: Where is the barrel who we can look on it ?

Re: [MOD] - Eye of the Atlantis - RELEASED version 2a

Posted: Sun May 03, 2015 6:22 pm
by marten_1992
horseshoe
SpoilerShow
there are two 2x2 water areas in the city, one with a ladder
there it is
the other three are not too difficult to find
just break every barrel and cart in the city ;)

Re: [MOD] - Eye of the Atlantis - RELEASED version 2a

Posted: Sun May 03, 2015 7:17 pm
by Drakkan
Lightangels wrote:Still cant find it... damn, its not at the water place, i walk on all city :;(

Edit: Where is the barrel who we can look on it ?
I think you are missing the one hidden inside the barrel - its like regular barrel just it is indestructible, BUT you can look inside by clikcing on it :)

Re: [MOD] - Eye of the Atlantis - RELEASED version 2a

Posted: Sun May 03, 2015 10:01 pm
by Zo Kath Ra
I'm stuck in "The Riverdale Marsh".
SpoilerShow
1) In the north-east corner, there are two spike gates.
I've opened the southern one by pressing the buttons (using the numbers written on the four scrolls).
How do I open the northern gate?
2) In the north-west corner, there's a puzzle with floating stone blocks.
Is this puzzle even solvable w/o cheating?
What does solving this puzzle do? (I'm guessing it removes the force field from the nearby chest).

Re: [MOD] - Eye of the Atlantis - RELEASED version 2a

Posted: Sun May 03, 2015 10:10 pm
by marten_1992
Zo Kath Ra wrote:I'm stuck in "The Riverdale Marsh".
SpoilerShow
1) In the north-east corner, there are two spike gates.
I've opened the southern one by pressing the buttons (using the numbers written on the four scrolls).
How do I open the northern gate?
2) In the north-west corner, there's a puzzle with floating stone blocks.
Is this puzzle even solvable w/o cheating?
What does solving this puzzle do? (I'm guessing it removes the force field from the nearby chest).
the second gate only opens from the other side
and yes, the puzzle disables the forcefield
the exit is not here ;)

Re: [MOD] - Eye of the Atlantis - RELEASED version 2a

Posted: Sun May 03, 2015 10:25 pm
by Drakkan
Zo Kath Ra wrote:I'm stuck in "The Riverdale Marsh".
SpoilerShow
1) In the north-east corner, there are two spike gates.
I've opened the southern one by pressing the buttons (using the numbers written on the four scrolls).
How do I open the northern gate?
2) In the north-west corner, there's a puzzle with floating stone blocks.
Is this puzzle even solvable w/o cheating?
What does solving this puzzle do? (I'm guessing it removes the force field from the nearby chest).
exit could be reached via bridges (look for trigerable plates etc.)

Re: [MOD] - Eye of the Atlantis - RELEASED version 2

Posted: Sun May 03, 2015 11:54 pm
by Zo Kath Ra
Drakkan wrote:As for version 1a be aware of some bugs -
SpoilerShow
- do not cross the Watchtower bridge till you are allowed to (late game).
- invest at least one point to Valtharion light magic skill
- The Lake Unerground dungeon level 1 has bugged teleport, avoid this part where teleport is (you do not need go here)
I'm playing version 2a.
SpoilerShow
I can't cross the bridge because there are spike gates blocking it.
But I can reach the other side by moving underwater and destroying a few underwater plants with a spear.
The ladder is at 26/24.
Am I "allowed" to go there?

Re: [MOD] - Eye of the Atlantis - RELEASED version 2a

Posted: Sun May 03, 2015 11:59 pm
by Zo Kath Ra
There's a bug in "The Ruins of Nethelen".
SpoilerShow
After killing the air elemental, I shot the fireball into the receptor again (because why not?)
The game crashed with this error message:

Code: Select all

=== Software Failure ===

#script_entity_19.script:16: attempt to index global 'airelemental_1' (a nil value)
stack traceback:
	#script_entity_19.script:16: in function <#script_entity_19.script:15>
	[string "Script.lua"]: in function 'sendMessage'
	[string "Component.lua"]: in function 'triggerConnectors'
	[string "Component.lua"]: in function 'callHook'
	[string "WallTrigger.lua"]: in main chunk
	[string "GameObject.lua"]: in function 'sendMessage'
	[string "Projectile.lua"]: in function 'update'
	[string "Map.lua"]: in function 'updateComponents'
	[string "Map.lua"]: in function 'updateEntities'
	[string "Dungeon.lua"]: in function 'updateLevels'
	[string "GameMode.lua"]: in function 'update'
	[string "Grimrock.lua"]: in function 'display'
	[string "Grimrock.lua"]: in main chunk

Re: [MOD] - Eye of the Atlantis - RELEASED version 2a

Posted: Mon May 04, 2015 12:17 am
by Zo Kath Ra
In "The Riverdale Marsh"
SpoilerShow
at location 11/1, there's a little mushroom guy that appears to be invulnerable.
When you click on him, he makes a mushroom sound.
Does he have any purpose in the game?