Page 19 of 36
Re: 1.1.4 Patch Progress
Posted: Fri Apr 20, 2012 4:02 am
by cyxceven
Low on the priority list, but...
I've noticed a long delay when you first cast an ice spell after starting the game or loading a save.
I think it's loading the spell animation and/or textures from disk that might be the cause? I don't know.
Defragmentation of the install drive didn't alleviate the problem, but I was wondering if it was at all fixable?
Can the spell assets be loaded into RAM ahead of time, maybe?
Re: 1.1.4 Patch Progress
Posted: Fri Apr 20, 2012 6:47 am
by fearbender
I like the game and the fix list looks pretty good.
In regards to the fix : "to avoid confusion autosave & quicksave slots can't be renamed anymore" I like having the ability to rename any save, including the auto-saves.
Re: 1.1.4 Patch Progress
Posted: Fri Apr 20, 2012 8:59 am
by petri
fearbender wrote:I like the game and the fix list looks pretty good.
In regards to the fix : "to avoid confusion autosave & quicksave slots can't be renamed anymore" I like having the ability to rename any save, including the auto-saves.
This will lead into tears because when you overwrite and rename the autosave slot to e.g. "Level 5", the next time the game autosaves your autosave slot which has now been renamed to "Level 5" will be overwritten. The autosave slot is not really a normal slot and thus you shouldn't be able to rename it.
Re: 1.1.4 Patch Progress
Posted: Fri Apr 20, 2012 9:01 am
by petri
cyxceven wrote:I've noticed a long delay when you first cast an ice spell after starting the game or loading a save.
I think it's loading the spell animation and/or textures from disk that might be the cause? I don't know.
Defragmentation of the install drive didn't alleviate the problem, but I was wondering if it was at all fixable?
Can the spell assets be loaded into RAM ahead of time, maybe?
Many assets are loaded into memory on demand but usually loading times are so fast that only a small lag on slower computers is noticed.
Re: 1.1.4 Patch Progress
Posted: Fri Apr 20, 2012 9:40 am
by fearbender
petri wrote:fearbender wrote:I like the game and the fix list looks pretty good.
In regards to the fix : "to avoid confusion autosave & quicksave slots can't be renamed anymore" I like having the ability to rename any save, including the auto-saves.
This will lead into tears because when you overwrite and rename the autosave slot to e.g. "Level 5", the next time the game autosaves your autosave slot which has now been renamed to "Level 5" will be overwritten. The autosave slot is not really a normal slot and thus you shouldn't be able to rename it.
Wow, that was a fast response!
I just hit a save crystal and realized how that would be a problem. =D
Thanks
Re: 1.1.4 Patch Progress
Posted: Fri Apr 20, 2012 11:42 am
by Silverhawk
petri wrote:
Work in progress:
- Building the patch
That sounds good.
I hope that there will stand "launch" (not "lunch") today. Sorry, I can't wait.
Re: 1.1.4 Patch Progress
Posted: Fri Apr 20, 2012 11:54 am
by vimes
Silverhawk wrote:petri wrote:
Work in progress:
- Building the patch
That sounds good.
I hope that there will stand "launch" (not "lunch") today. Sorry, I can't wait.
I'm also looking forward for the lunch
Hopefully it will be soon
Re: 1.1.4 Patch Progress
Posted: Fri Apr 20, 2012 2:17 pm
by Garcy
What about magic damage appearing in the 'Player hands area' just like melee attacks do?
(possibly with ranged attacks also?)
Cheers
Garcy
Re: 1.1.4 Patch Progress
Posted: Fri Apr 20, 2012 3:17 pm
by theruler
vimes wrote:Silverhawk wrote:petri wrote:
Work in progress:
- Building the patch
That sounds good.
I hope that there will stand "launch" (not "lunch") today. Sorry, I can't wait.
I'm also looking forward for the lunch
Hopefully it will be soon
Hey!
Re: 1.1.4 Patch Progress
Posted: Fri Apr 20, 2012 4:11 pm
by Darklord
This has been released for those of you, who hadn't noticed already!
http://www.grimrock.net/2012/04/20/patc ... -released/
Daniel.