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Re: [MOD] - The Sunset Gate - RELEASED

Posted: Fri Oct 04, 2013 10:43 pm
by Ken_Tucky
Dr.Disaster wrote:
Ken_Tucky wrote:
Dr.Disaster wrote: Did you remove the enriched orbs before adding more raws?
Yes, I put them in the hallway outside the converter room.
Then i don't see what would prevent the enrichment process to work once when it's triggered again. Is anything else in the alcove beside the orbs? i.e. the orbs must not be inside a container
There's nothing else in the alcove, and the orbs are not in a container, so I'm clueless. I've put this mod on hold and started playing 'Chaos Strikes Back' instead...

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Mon Oct 07, 2013 10:05 pm
by Fagris
Hi Guys,

enjoying this mod for some hours of game play but seems I need some head up or so.
SpoilerShow
1st the drainery.
I dont get the sense at all. the levers open/close some pits but for what use if the portcullis stay closed?

Many locks - few keys?
Missing the lock to the armoury (level 1) and for the death pit (at least). Found archmage room and lot of secret passages on the cell level. Would assume keys are in Level 1 to 3 so did I overlook something?
Descending now to the digs but thought keys would be above the dig levels.

the key in the toilet (digs area)
In the digs area the party notices sth sparkling upon 1st entry. I cannot reach it neither destroy the toilet. On 2nd visit,
seconds later, no key to be seen anymore (no toilet flushed ;-)
Is this mandatory to get the key?? Possibly Konrads key, eh?!
Just asking to avoid loosing hours of gameplay later on when really realizing ...
Might also have found minor issues in the game:
SpoilerShow
Loosing throwing weapons:
On level 1 Premises in the "double room" with many beds, if you throw/sling a stone across the beds to hit a guard from a
distance the rock is lost.
Cheating up the chars
b) swapping party members using the shelter you can at least level up health and energy. didn check for more as I was not in the mood
for cheating :-P
Btw chars, will the game force me which char to use in the game or is that to my liking?

Thanks for reading - and helping :)

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Tue Oct 08, 2013 12:47 am
by Dr.Disaster
Fagris wrote:
SpoilerShow
1st the drainery.
I dont get the sense at all. the levers open/close some pits but for what use if the portcullis stay closed?
If possible reload before going there, then take a careful look around before touching anything. Then operate the switches.
Fagris wrote:
SpoilerShow
Many locks - few keys?
Missing the lock to the armoury (level 1) and for the death pit (at least). Found archmage room and lot of secret passages on the cell level. Would assume keys are in Level 1 to 3 so did I overlook something?
Descending now to the digs but thought keys would be above the dig levels.
Never expect to find keys before their locks.
Fagris wrote:
SpoilerShow
the key in the toilet (digs area)
In the digs area the party notices sth sparkling upon 1st entry. I cannot reach it neither destroy the toilet. On 2nd visit,
seconds later, no key to be seen anymore (no toilet flushed ;-)
Obviously you missed a HUD message upon leaving the toilet.
Fagris wrote:
SpoilerShow
Is this mandatory to get the key??
Yes but not necessarily there.

About the char swap: it's a known issue but there is not much that can be done about it. LoG1 currently has no functions to decrease or remove once assigned skills or to read what level a char is so Xanathar custom-build around that to do the char swaps.

You can swap in and out any char you find. The only char that will remain in your party at all time is the one created on mod start.

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Tue Oct 08, 2013 10:04 am
by podbelski
the key in the toilet puzzle along with a note from the digs overseer (cant remember his name) is brilliant IMO ))

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Tue Oct 08, 2013 7:46 pm
by bongobeat
podbelski wrote:the rune sequence is here: it's incomplete - there is no last rune, you have to figure out which one :)

regarding the teleportation:
SpoilerShow
"take" any rune and left-click with it upon any shrine - you will be teleported to the shrine corresponding to your rune
thanks a lot for the combinaison! done! :)


Well, I totally lost. I ve explored most I can. I have found the 2 secrets near barikule tomb's and finally get the rune of hmmm, well the one that you get when placing 3 treasures on altars in a room. rune of ice i think, I must reload the game to see.
I only had 2 door closed at this time that I can't access. the first is in the level1, just near the floor to access level 2
the second is located north east, in the ancient digs. With the southern temple wallset
there is a wall text with "the gate never get opened something"

Help please! I don't know where to go. I got lot of food to survive 2 weeks I think, but then.... :D
everybody are talking about machine and orichalcum, I have a lot of nuclear material, but don't know what to do with them!

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Tue Oct 08, 2013 8:03 pm
by Dr.Disaster
bongobeat wrote:I only had 2 door closed at this time that I can't access. the first is in the level1, just near the floor to access level 2
Can you be more specific about where on level 1 this door is?
bongobeat wrote:the second is located north east, in the ancient digs. With the southern temple wallset
there is a wall text with "the gate never get opened something"
The "May the world never see the gate opened again" door clearly requires an ornate key. Before you can get to the machine and use it you need to find that key.

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Wed Oct 09, 2013 12:34 am
by bongobeat
Dr.Disaster wrote:
bongobeat wrote:I only had 2 door closed at this time that I can't access. the first is in the level1, just near the floor to access level 2
Can you be more specific about where on level 1 this door is?

It is located in front of the stairs to level 2. The first stairs you discover before going to level 2.
bongobeat wrote:the second is located north east, in the ancient digs. With the southern temple wallset
there is a wall text with "the gate never get opened something"
The "May the world never see the gate opened again" door clearly requires an ornate key. Before you can get to the machine and use it you need to find that key.
Yes, that's the problem. I feel lost. :D

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Wed Oct 09, 2013 12:46 am
by Dr.Disaster
"The first stairs you discover before going to level 2." err .. in case you forgot: you start out on level 2. How am i supposed to know which stairs you discoverd when? Give me a direction, something nearby or best a map with a marking.

In case i misunderstood and you are talking about the emergency exit stairs from lvl 2 up to lvl 1 and the gate with the broken mechanism beside it: to open this gate you need to get to the other side by another stairway a tad further east.

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Wed Oct 09, 2013 11:21 am
by bongobeat
Ow! Appologises.
Bad description.

The stairs I mention, is the one which you discover, after coming from level 2, and returning later in level 2 by this stairs (the stairs permit the access to level 3 and so on...

it is located in this screenshot: as "key inconnue"

Image

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Wed Oct 09, 2013 12:18 pm
by Dr.Disaster
Ah THAT door! As you notice behind this gate are stairs up. Since you are already on level 1 and face stairs up this is very likely the exit so this key will prolly be found very very late in the game.

Another hint: do NOT place map markers on things you want to operate i.e. the Shrine of Life.