Re: [Community] Grimrock Model Request Thread
Posted: Fri Jan 10, 2014 5:42 am
AFAIK, most are still here, but likely waiting for LoG2; and whatever format changes that may bring. Some are crunching to get mods done before LoG2 ships.
Official Legend of Grimrock Forums
http://grimrock.net/forum/
LoG will have open sky in areas...; might even have multi-tile monsters ~who knows. Also, LoG2 might have more robust support for import of assets.BuzzJ wrote:I, personally, Highly doubt that LOG2 will invalidate the 3x3 grid. So long as the proportions of the box are 3x3 everything is compatable.
well i gues for all static assets this should only be a matter of slight size adjustments, and re defining the material and object defenitions, at any rate i wager that 70% of all log1 custom assests, should be re-applyable to log2 in one or the other way, all things animated and heavily scripted might be a whole different story, at this point in time it would be pretty sweet if almost human could give some specific information on lets say object and material defenition method (i.e. possible changes in afore mentioned topics)Isaac wrote:LoG will have open sky in areas...; might even have multi-tile monsters ~who knows. Also, LoG2 might have more robust support for import of assets.BuzzJ wrote:I, personally, Highly doubt that LOG2 will invalidate the 3x3 grid. So long as the proportions of the box are 3x3 everything is compatable.
There are folks making models for it, on the assumption that ~come what may, it should still be importable.
The dragon is already finished m8, just wait for ORRR2chaoscommencer wrote: (Real) Dragons!- I've found a couple people started on dragons like Leki, but none were ever really finished. There are a couple of monsters out there--reskinned lizards and wyverns--that were named dragons, but none really quite shout out DRAGON!