Re: [WIP] Grimrock Model Tookit
Posted: Sat Oct 06, 2012 3:04 pm
I was curious about the application of the real vertex count of a model, so I asked on the polycount forums and a member there was kind enough to explain various situations to me, and he also gave a method for calculating a mesh's efficiency on a scale of >0 to 3, lower being more efficient, with 3 being worst possible scenario, 2 being worst case 'practical' scenario for a continuous mesh, and under 1 being a good goal to aim for.
So since this is a simple calculation (Real vert count / number of triangles) = efficiency rating, it might be a feature you could implement into the GMT? Of course the scale would have to be explained, but users might find it useful to know the efficiency of their models. Credit for this info to perna from polycount, full details here. Not a vital feature, but it may help modellers keep their stuff efficient (or at least alert them to this stuff if they're unaware).
So since this is a simple calculation (Real vert count / number of triangles) = efficiency rating, it might be a feature you could implement into the GMT? Of course the scale would have to be explained, but users might find it useful to know the efficiency of their models. Credit for this info to perna from polycount, full details here. Not a vital feature, but it may help modellers keep their stuff efficient (or at least alert them to this stuff if they're unaware).