Page 18 of 24

Re: [MOD] Demiosis Domain

Posted: Tue Oct 22, 2013 7:02 pm
by podbelski
...with low gfx settings I killed the warchief relatively easy - just a couple of my chars died))

I also completed the Forbidden vault. Was not able to solve the scrolls puzzle and 3 items puzzle, my understanding it's not possible if you don't have all the required items on you.
I also saw an altar at the 'spiritual' plane, did not tried to find a way to it b/c was already very frustrated by save/loading, that place is way too tough IMO.
And the first encounter with Demiosis also forced me to save/load too much for a comfortable game experience...

I'm currently right before the battle with two resurrected minions of Demiosis... and I already feel a bit bored by it :-( maybe tomorrow I'll try to finish off the game, I assume the end is close

Re: [MOD] Demiosis Domain

Posted: Tue Oct 22, 2013 7:24 pm
by Dr.Disaster
podbelski wrote:I also completed the Forbidden vault. Was not able to solve the scrolls puzzle and 3 items puzzle, my understanding it's not possible if you don't have all the required items on you.
I wrote about them in my review:
My secret count might have been even better but i have to say that i could not complete two riddles at the end of the optional forbidden vault due to not having the right things on me and one does not get a second chance here which IMO is ok!
Still retrieving more of the needed stuff and re-doing it is always an option either from an earlier savegame or thru 2nd playthru.

podbelski wrote:I also saw an altar at the 'spiritual' plane, did not tried to find a way to it b/c was already very frustrated by save/loading, that place is way too tough IMO.
And the first encounter with Demiosis also forced me to save/load too much for a comfortable game experience...
As InspiredHate wrote in his mod's description:
The Forbidden Vault Floor is not mandatory and can only be compleated once
The forbidden vault is the *I hate you you're gonna die floor*

Re: [MOD] Demiosis Domain

Posted: Tue Oct 22, 2013 9:13 pm
by Inspiredhate
The forbidden vault is meant to test your patience and your perseverance. I wanted to split the real heroes of the simple adventurers and i think I've nailed that part haha.

Re: [MOD] Demiosis Domain

Posted: Tue Oct 22, 2013 10:05 pm
by podbelski
))) don't take my whining seriously, the mod is great! ... well I could put in some criticism, but don't think anyone cares))

btw who is the author of the music? Some tunes are just brilliant, and I also was impressed by the athmosphere of the 12 level, before you open gates to the central 'cultist' place

Re: [MOD] Demiosis Domain

Posted: Tue Oct 22, 2013 10:09 pm
by Dr.Disaster
podbelski wrote:well I could put in some criticism, but don't think anyone cares
Don't be so sure about that. You can check back on page 1 that my first post contains quite a bit of criticism and some of it was indeed heard.

Re: [MOD] Demiosis Domain

Posted: Tue Oct 22, 2013 10:50 pm
by Inspiredhate
for the musics I've got some songs from differents games / authors, I tried to get a song suited for each wings of my dungeon to give them a feeling, also yhea criticisim is indeed welcome but bear that im already aware of the ogre boss fps problem and no on/off music and that im working on that in the moment.

Re: [MOD] Demiosis Domain

Posted: Tue Oct 22, 2013 11:15 pm
by podbelski
ugh... I already hate the final battle (I hope it is final). Just too tough, too much poison, too many 'octopuses'. I think I reloaded more than 50 times already, maybe even 100 who counts))
I'm afraid I won't complete this battle, as two my chars are out of any projectiles, so I have a mage and a swordsman. Now Demiosis spawns its own clones, how much HP does he still have?

I'm also not a fan of buttons that mostly open doors/walls far away. Sometimes it's good, but overused in this mod...
Maybe the 12 plates puzzle is a bit too obscure, not sure.

Overall it's a very good dungeon... probably, if you ask what is the biggest annoyance/problem I'd say: poison. At least for me it goes like "got poisoned - reload" about 90% of the times

Re: [MOD] Demiosis Domain

Posted: Tue Oct 22, 2013 11:32 pm
by Dr.Disaster
podbelski wrote:I'm afraid I won't complete this battle, as two my chars are out of any projectiles, so I have a mage and a swordsman. Now Demiosis spawns its own clones, how much HP does he still have?
SpoilerShow
You made it to the final phase of the battle. My hint would be to save some projectiles, at least the weakest ones (rocks/throwning knifes/darts) for this part. Helps a lot with the clones.

Re: [MOD] Demiosis Domain

Posted: Tue Oct 22, 2013 11:54 pm
by Inspiredhate
I suggest saving between the phases and also use the sling wich is the most op weapon in the game lulz * the fact that you can gather the rocks you've trown make's it EXTREMELY powerfull.* And yhea now is the time to use every ressources you have to survive. Also , tell me how many cave nettles do you still have in your inventory?

Re: [MOD] Demiosis Domain

Posted: Wed Oct 23, 2013 10:07 am
by podbelski
yep the sling is my only hope)) and I'm save-loading constantly in this fight.

I have a few cave nettles, can't say exactly atm, maybe 5 of them. And just ran out of healing herbs. Bombs as well