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Re: [MOD] Forbidden Halls
Posted: Sun Dec 30, 2012 4:36 am
by shawlemmond
So I have 2 questions on level 3.
1 - At the mages guild, I read you need an invitation, I saw you goto the arcanist guild and it is apparently there? But I can not find it. I opened every door with the blue gems and the green gems in the previous room and found nothing. Did find 3 books to raise stats and 3 spells which is great! But no invitation. Also, at the Magic Emporium, I can not get passed this as well. It keeps teleporting me back.
2 - I have cleared the entire map that is available to me otherwise and opened all the doors possible. I have also gotten 7 keys from the heads that need feeding. I assume the "dragon" you need to feed it is the golden dragon that I can see in the Magic Emporium that I can not get passed so once I get that I will have it?
Thanks for any help on these things.
Re: [MOD] Forbidden Halls
Posted: Thu Jan 03, 2013 7:27 am
by lurker
Stuck early on. Missing a lot of keys. On Level 1, the experimentation chamber. On Level 2, the sacrificial chamber. I can access level 3, but every door requires a key. Where did I miss all of these guys? Have discovered 13 secrets thus far. Thanks.
PS, enjoying it so far.
Re: [MOD] Forbidden Halls
Posted: Thu Jan 03, 2013 10:35 am
by flatline
lurker wrote:Stuck early on. Missing a lot of keys. On Level 1, the experimentation chamber. On Level 2, the sacrificial chamber. I can access level 3, but every door requires a key. Where did I miss all of these guys? Have discovered 13 secrets thus far. Thanks.
PS, enjoying it so far.
You will get them later on.
Just keep going, and remember doors you missed earlier. You will be able to open them if you aren't too keen on using keys on the most obvious doors, like right next to where you find the key. Instead, go back and try them.
Re: [MOD] Forbidden Halls
Posted: Sun Jan 06, 2013 6:20 am
by subQ
Ok I'm stuck.
Great Mod. I've got 31/44 secrets so far, because I used my beefy characters to explore.
Playing v 1.2
returning to level 4
I figured out that I missed the testament sub levels. which are cool, but I can't figure out what to feed the heads. The "True Mage" comment sounds like something from the end of the testament, but it's been so long I don't remember what I got there. Nor how to get back to the end to look.
Down on Level 9
I've got the Wisdom room open.
(After killing maybe a thousand slime looking for the key that wasn't in there. Because I missed the easy one.)
I need a skeleton to stand on the plate, but I killed the archer which appeared on floor 9 earlier.
I already woke the cube (and then locked it back in) and they seem to have stopped spawning. So I can't find one to try to lead into the gate.
Was the archer my only skeleton?
I'm still missing the third treasure.
I still need to figure out what to do with the asterisk/underscore clue, and open the gates within the wisdom room.
Re: [MOD] Forbidden Halls
Posted: Mon Jan 07, 2013 6:02 am
by lurker
I'm way down in level 6. Did I miss a light spell somewhere? It is dark as hell down here. If I did, please let me know the ruins. Thanks.
Re: [MOD] Forbidden Halls
Posted: Fri Jan 11, 2013 11:49 pm
by Aeliss
Hi all.
I have some problems on the start of this mod.
I m at lev 2 and
- What should I put on altar for right sacrifice? i have already see the tips "There is an appropriately named room somewhwre in Necropolis..." but atm the lev 2 is empty and i have already try all the items I have.
- just before this room I have 3 alcoves for 3 items and I don't find this one for "aster grand warrior".
- Where are the 2 blue gems, I have one but i don't remeber where i have find it.
Re: [MOD] Forbidden Halls
Posted: Wed Jan 16, 2013 8:32 am
by FeMaiden
okay first, congrats on a top notch dungeon.
how ever did you manage to think up all these puzzles? this is better than the original game.
i am wondering is anyone still even playing this, nobody seems to be commenting any more.
I have finished this with 31/44 secrets found in 16 and a half hours.
i am playing through again because i want to see if i can find the secrets i missed.
i missed secrets on the testament level and found them on this run through except for 1.
what has me stumped is the solution to the room right after the sea of flesh. I don't get it, the only hint is that a true mage needs no hint.
I see people complaining about the sea of flesh but that is child's play compared to the next room, yet not a single person has commented about the room with the four 3x3 cells based on the 4 elements and you go in and every square is a trap and you cant move or you get hit by the traps and you have to fight strong monsters toe to toe without moving and then even if you kill them you have to take unavoidable damage to push the button to escape the room.
the first time, i did it with like 50 reloads and some luck, this time i imported the same characters i used the first time, sort of like a new game + and with our buffed resistances we take practically no damage at all but i really want to solve this and i am stumped.....i know it takes the challenge out but i did make it through legit the first time.
the rooms all have a receptor in them so i thought maybe "true mage" meant mastery of every element, i know its not possible to have 50 skill in every element with a brand new party but i do remember getting a scroll of each elemental bolt and i tried them all and nothing works.
the pressure plates are wired to only respond to you stepping on them so dropping items on them does nothing.
I went in the fire room, i tried fireball, fireburst, frostbolt, ice shards, poison bolt, lightning bolt, shock etc...
i tried the opposite elements, the same element, diagonal element nothing works.
what am i doing wrong?
Re: [MOD] Forbidden Halls
Posted: Wed Jan 16, 2013 8:48 am
by FeMaiden
as for the sea of flesh secret,
its related to a note you find earlier saying something about "seeing the eighth" and if you noticed most people only see 7 waves.
Re: [MOD] Forbidden Halls
Posted: Wed Jan 16, 2013 8:53 am
by FeMaiden
Aeliss wrote:Hi all.
I have some problems on the start of this mod.
I m at lev 2 and
- What should I put on altar for right sacrifice? i have already see the tips "There is an appropriately named room somewhwre in Necropolis..." but atm the lev 2 is empty and i have already try all the items I have.
- just before this room I have 3 alcoves for 3 items and I don't find this one for "aster grand warrior".
- Where are the 2 blue gems, I have one but i don't remeber where i have find it.
1 - a proper sacrifice could be..the most "Valuable" item you have found
2 - for 3 tombs puzzle, did you rob every alcove?
Re: [MOD] Forbidden Halls
Posted: Wed Jan 16, 2013 9:05 am
by Numberouane
About the mage puzzle
Each room has its own atmosphere...so this is clear
One clue is when u did well, the color of the room is changing
Last was a bug reported that only "standard bolts" are doing the trick not enhanced bolts. This can be done using the bombs"
If ur mage is casting enhanced bolts then it wont work if the bug has not been corrected.
Congratulations for finishing the mod.