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Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Nov 06, 2012 12:14 am
by HaunterV
Neikun wrote:Oh that is most exciting, Grimwold!
Congratulations :3
@Prior conversation:
Just think, all the problems we've encountered during this project, we should be able to iron them out and have a much smoother experience the next time around.
My thoughts exactly for the CFD
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Nov 06, 2012 12:44 am
by SpiderFighter
HaunterV wrote:Neikun wrote:Oh that is most exciting, Grimwold!
Congratulations :3
@Prior conversation:
Just think, all the problems we've encountered during this project, we should be able to iron them out and have a much smoother experience the next time around.
My thoughts exactly for the CFD
Don't remind me...I'm so not feeling my level for that. Deleted half of it and have no idea where to go. And time is ticking...
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Nov 06, 2012 12:44 am
by Neikun
Have some good news!
The gold statues are packed and I'm uploading them to the Nexus right this now.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Nov 06, 2012 12:48 am
by SpiderFighter
Neikun wrote:Have some good news!
The gold statues are packed and I'm uploading them to the Nexus right this now.
Nice! I have a few floors to go before I'll have a place to use them.
Neikun wrote:@Prior conversation:
Just think, all the problems we've encountered during this project, we should be able to iron them out and have a much smoother experience the next time around.
Good to know this may have legs for another round.
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Nov 06, 2012 1:07 am
by JohnWordsworth
Have been away for a couple of days, so while I'm a bit late to the party...
1. Congratulations GrimWold! 2 boys eh? You'll have a full D&D group in your home in a few years time! :p
2. Thanks for all your hard work SpiderFighter. This is an awesome project, and while everyone is super excited - there's no rush, so don't stress yourself out about getting everything turned around super fast. Also, I'm sure some other devs will be happy to do some debugging if you fancy a break for a day or two!
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Nov 06, 2012 1:16 am
by Komag
Congrats Grimwold!
I'm nearly done my part, but can't work any more tonight, should finish by tomorrow afternoon
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Nov 06, 2012 4:17 am
by HaunterV
SpiderFighter wrote:HaunterV wrote:Neikun wrote:Oh that is most exciting, Grimwold!
Congratulations :3
@Prior conversation:
Just think, all the problems we've encountered during this project, we should be able to iron them out and have a much smoother experience the next time around.
My thoughts exactly for the CFD
Don't remind me...I'm so not feeling my level for that. Deleted half of it and have no idea where to go. And time is ticking...
ahhh i'm sure it will turn out great. keep pressing forward!
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Tue Nov 06, 2012 8:11 am
by Lupe Fenrir
Congratulations Grimwold!
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Wed Nov 07, 2012 12:29 am
by Komag
everything is working really great in everyone's (impressive) rooms (I made a few fixes for people with their permission), and my complex room is all done (WHEW!), but I have found one large bug with it in game mode after export and multiple play-through testing.
I'm out of time to work on it today, will have to wait till the morning (12 hours and counting...)
Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Wed Nov 07, 2012 11:19 pm
by Grimwold
Thanks to everyone who posted here with congratulations... our baby boy was born today at 10:19am GMT (no that doesn't mean I created him with the Grimrock Model Toolkit. lol!). Mother and Baby doing well.