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Re: [WIP] Grimrock Model Tookit

Posted: Sat Oct 06, 2012 4:09 am
by Neikun
The toolkit is taking an awfully long time to load up.
It used to be instantaneous.
EDIT: Okay, it's not loading up anymore. I think I may have broke it. haha

EDITEDIT: Fixed it by uninstalling and reinstalling.

EDITEDITEDIT:
My cpu fan changes pitch every time I rotate the object in the toolkit lol

Re: [WIP] Grimrock Model Tookit

Posted: Sat Oct 06, 2012 4:09 am
by Isaac
JohnWordsworth wrote:@Phitt: Forgot to mention, what was really weird... If I load the Dungeon Editor with your test Dungeon, it all loads ok. However, if I load another dungeon and then load yours, the meshes are all rendering weird. I should be able to crack this tomorrow :).
This is looking really good. 8-)
*Did you notice that the Ogre is mirrored on the X?

Re: [WIP] Grimrock Model Tookit

Posted: Sat Oct 06, 2012 4:16 am
by Bek
Symmetrical characters make sense, it's a lot quicker to sculpt on a symmetrical mesh, and of course you can overlap your UV's, so you can get more texture space out of the same sized map. Giving the character asymmetry through clothing is quite smart.

Re: [WIP] Grimrock Model Tookit

Posted: Sat Oct 06, 2012 8:52 am
by Phitt
JohnWordsworth wrote:@Phitt: Forgot to mention, what was really weird... If I load the Dungeon Editor with your test Dungeon, it all loads ok. However, if I load another dungeon and then load yours, the meshes are all rendering weird. I should be able to crack this tomorrow :).
As strange as it may sound, I'm relieved to hear this. :) I already thought my computer was damaged after seeing no errors except for the messed up normals on your screenshot.

Re: [WIP] Grimrock Model Tookit

Posted: Sat Oct 06, 2012 9:14 am
by JohnWordsworth
@Neikun: Ahh, I know what this is, when you load the app it parses every .lua file it finds in the asset pack dir and you dungeon dir order to find all defined materials. I've just realised 2 things though...

1. This is silly, as I know where all the materials are in the asset pack, so I only need to scan materials.lua. 2. I completely forgot that it's fast on my PC because I put the asset pack on my ssd, so of course I don't notice the slow down!

Will fix later today. As for CPU fan, lol, that's strange! DirectX renders when the app is idle, I guess rotating the model makes the CPU think its about the get heavy, so it prepares for a game like hit on power. Then it stops again when it's idle.

@Isaac: Good question, is it mirrored from the game? If so, then this is just a simple load of a .model file, so maybe I'm loading those with the wrong handedness too!

Re: [WIP] Grimrock Model Tookit

Posted: Sat Oct 06, 2012 9:20 am
by petri
Do you have vsync enabled? Maybe that helps...

Re: [WIP] Grimrock Model Tookit

Posted: Sat Oct 06, 2012 9:43 am
by crojipjip
Wasted my entire night. I tried a fancy single mesh character and got nothing. I tried a cube. got nothing. it's over. ruined.

Re: [WIP] Grimrock Model Tookit

Posted: Sat Oct 06, 2012 9:55 am
by Bek
crojipjip wrote:Wasted my entire night. I tried a fancy single mesh character and got nothing. I tried a cube. got nothing. it's over. ruined.
Ignore this troll. His other posts are proof of his troll status.

Re: [WIP] Grimrock Model Tookit

Posted: Sat Oct 06, 2012 1:24 pm
by thomson
crojipjip wrote:got nothing.
That's exactly what you'll get in life with your attitude. Begone, annoying troll.

Re: [WIP] Grimrock Model Tookit

Posted: Sat Oct 06, 2012 1:50 pm
by Neikun
JohnWordsworth wrote:@Neikun: Ahh, I know what this is, when you load the app it parses every .lua file it finds in the asset pack dir and you dungeon dir order to find all defined materials. I've just realised 2 things though...

1. This is silly, as I know where all the materials are in the asset pack, so I only need to scan materials.lua. 2. I completely forgot that it's fast on my PC because I put the asset pack on my ssd, so of course I don't notice the slow down!

Will fix later today. As for CPU fan, lol, that's strange! DirectX renders when the app is idle, I guess rotating the model makes the CPU think its about the get heavy, so it prepares for a game like hit on power. Then it stops again when it's idle.
It actually wasn't a slow start up.
What happened was I uninstalled the old version while installing the new version. (forgot where I put the old one, so I just made a new spot for the new one.)
So it was a failure to start up because I corrupted the installation.
I uninstalled everything and reinstalled it and it loads instantaneously once again.