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Re: [MOD] TLC book 2 spells added
Posted: Sat Nov 24, 2012 1:02 pm
by kevertq
Hi there,
Found another crash in book 2. This one again, is on the level to the west of the main level. I think somewhere near the spiders lair. Looks like a bad tile. I wasnt fighting anything, just travelling. The error code is "scriptentity.lua" badtile what ever that means.
Glad to help !
Thanks
Karl C
Re: [MOD] TLC book 2 spells added
Posted: Sat Nov 24, 2012 6:27 pm
by kevertq
Few more notes on the crash(s).
It seems to be crashing when I take damage by mostly anything. Doesnt crash always on damage if thats any help, but most of the time.
Can you sort us out a fix ?
Many thanks
Karl C
Re: [MOD] TLC book 2 spells added
Posted: Wed Nov 28, 2012 5:38 pm
by hannamarin
I would give reports as well but my graphics card fan is dying probably Grimrock was too much for it.
Can you also put the mod version back on the file so we know which is which.
I also found the cold area a bit much and I never even left the entrance way.
But when I have been levelling up I have upted other abilities and left the magic.
Re: [MOD] TLC book 2 spells added
Posted: Sun Jan 13, 2013 10:48 am
by cromcrom
I am in a slight modding mood again, I will have a look at those bugs, and hopefully release a corrected version next week.
Until there, you might want to bring in ideas to expand the world.
Re: [MOD] TLC book 2 spells added
Posted: Sun Jan 13, 2013 12:33 pm
by thomson
I've been following your mod a while ago, but ran out of time to do that anymore.
I think you should keep TLC book 1 as a separate upload. Something could be described as complete. Of course keep developing book 2.
You may want to take a look at GUI changes in Grimrock 1.3.6. In particular, it is possible to create GUI. You no longer need to use repeating button presses to select what to create.
Re: [MOD] TLC book 2 spells added
Posted: Tue Oct 07, 2014 9:09 am
by cromcrom
I will work on TLC2 as soon as log 2 is released. Any ideas of improvements, features to remove, tweak or add ?