Ask a simple question, get a simple answer
Re: Ask a simple question, get a simple answer
Can someone please tell me what I did wrong with this floor texture (the lighting problem) ?
http://imgur.com/a/vEieM
Is it the normal map ?
http://imgur.com/a/vEieM
Is it the normal map ?
Re: Ask a simple question, get a simple answer
Probably. Is the normal map in object or tangent fashion? (Supposed to be object normals for LoG2)
Re: Ask a simple question, get a simple answer
You've got it backwards, it should be in tangent space for Grimrock. DXT5nm style for grimrock 2 (X coordinate in green channel, Y coordinate in alpha channel, red and blue channel are ignored).Isaac wrote:Probably. Is the normal map in object or tangent fashion? (Supposed to be object normals for LoG2)
Grimrock 1 dungeon
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Grimrock 2 resources
I no longer answer scripting questions in private messages. Please ask in a forum topic or this Discord server.
Re: Ask a simple question, get a simple answer
I already knew it was tangent for Grimrock; I've made them for LoG1 before...minmay wrote:You've got it backwards, it should be in tangent space for Grimrock. DXT5nm style for grimrock 2 (X coordinate in green channel, Y coordinate in alpha channel, red and blue channel are ignored).Isaac wrote:Probably. Is the normal map in object or tangent fashion? (Supposed to be object normals for LoG2)
I was under the [false?] impression that LoG2 normal maps were swizzled object normals.
Re: Ask a simple question, get a simple answer
Ok ... trying to get it to work (need some advice again)
http://imgur.com/a/5ctDC
Is this the way ?
gimp did give me some warning about a volume map.
Is there a good toturial around to read into to learn the ropes on this ?
http://imgur.com/a/5ctDC
Is this the way ?
gimp did give me some warning about a volume map.
Is there a good toturial around to read into to learn the ropes on this ?
Re: Ask a simple question, get a simple answer
viewtopic.php?f=22&t=8080&p=103867&hili ... ap#p103867kelly1111 wrote:Is there a good toturial around to read into to learn the ropes on this ?
@minmay : Thanks!
I just made a Photoshop Action that makes the NM conversion a one click step.
- Duncan1246
- Posts: 404
- Joined: Mon Jan 19, 2015 7:42 pm
Re: Ask a simple question, get a simple answer
It's probably a silly question, but I need an answer: how can I close an image drawn with context commands? (code in my last post on this thread)
The Blue Monastery (LOG1)
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
download at:http://www.nexusmods.com/grimrock/mods/399/?
Finisterrae(LOG2)
download at:http://www.nexusmods.com/legendofgrimrock2/mods/61/?
Re: Ask a simple question, get a simple answer
I've been waiting on an answer from minmay. [Afaik] The player has to click the screen. There does not seem to be a way to call the function to cancel it.Duncan1246 wrote:It's probably a silly question, but I need an answer: how can I close an image drawn with context commands? (code in my last post on this thread)
****Edit: I misunderstood you to mean 'drawn with GameMode.showImage()', instead of context commands.
As is [was later] posted, a simple condition to skip the drawing command will stop it. Context GUI commands are drawn per frame.
Last edited by Isaac on Sun Nov 20, 2016 7:19 am, edited 4 times in total.
- AndakRainor
- Posts: 674
- Joined: Thu Nov 20, 2014 5:18 pm
Re: Ask a simple question, get a simple answer
You could remove the connector, or immediately return in your drawing function when some condition is met.Duncan1246 wrote:It's probably a silly question, but I need an answer: how can I close an image drawn with context commands? (code in my last post on this thread)
- AndakRainor
- Posts: 674
- Joined: Thu Nov 20, 2014 5:18 pm
Re: Ask a simple question, get a simple answer
Does anyone know how the health_regeneration_rate and energy_regeneration_rate stats work? How much health or energy per second do they restore?