I got trapped when picking up the first chest that contains the special fire bow. Hope you know which one I mean. All gates were closed around me and I got nowhere to go.
[Edit] I'm at the end of the teleporter & button odyssey. It's mmh weird. There is a button and it spawns several goromorg - some kind of an end fight for this section I guess. Next to the button is a teleporter to mmmh let's say to an area in level 2 which also has a teleporter that goes back to the beginning of level 3. Is this for testing only? Or is it supposed to be like this?
So I defeated those goromorg and tried to reforge the lantern they drop. I got the following crash: #temperedsteelScripts:452: undefined object: blaze_runelantern
A little glitch with the two dragons: The red gem vanished, the other gem is still in the mouth.
I have the orange gem now and I tried to put orange,red,black and white in both alcoves and in front of the statues. The button did nothing it seems. Strange. What am I missing?
I went to Mithrandir's workshop to use the gems on the demon heads. So one side is blue, white and black, the other side red, yellow and orange though I'm not sure with r,y,o because blue could also be a possibility. This gives 72 combinations overall to test if the gems are correct not considering the blue option. It's six combinations per head. So 36 and it's not clear which head has the colors of the sky so 72. I think I tested all of these but the door did not open
[Edit 2] I also tested some combinations with the blue gem now, one time replacing yellow and one time replacing orange. No success. Could you spoil the solution for me? if you like by pm.
I cheated myself inside, grabbed the key and went to the great staircase. Right at the beginning after triggering a pressure plate and walking through an opening wall I got the following crash:
#script_entity_389:53: invalid stat
stack traceback:
[C]: in function 'error'
[string "ScriptEntity.lua"]: in function 'damageTile'
#script_entity_389:53: in function <#script_entity_389:51>
[string "ScriptEntity.lua"]: in function 'onMessageReceived'
[string "MessageSystem.lua"]: in function 'sendMessageToEntity'
[string "MessageSystem.lua"]: in function 'broadcastMessage'
[string "TriggerEvents.lua"]: in function 'fire'
[string "Timer.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk