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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Sun Nov 18, 2012 8:48 pm
by Skuggasveinn
Hi Neikun,
I promised you a rock texture that fits with the dungeon tileset.
I didn't want to send it without testing it ingame first, and then one thing let to another.

I pm'ed you the testing folder (it has the texture and also all the assets for the tunnel and sounds).
you can see it in action here.

http://youtu.be/3xnRTOVsb6o

There is one asset thats not in the level I sent (its in the folder and defined in the lua), and not shown on the video, its just a wall prop that you can clip on to any dungeon wall.
its called sx_dungeon_rubble_wall, and will make the wall look collapsed, I thougt it would be nice to "cue" the player that the walls can be broken.
Image

this is yours, feel free to do what ever you want with this.

Skuggasveinn.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Mon Nov 19, 2012 12:22 am
by J. Trudel
Skuggasveinn wrote:Hi Neikun,
I promised you a rock texture that fits with the dungeon tileset.
I didn't want to send it without testing it ingame first, and then one thing let to another.

I pm'ed you the testing folder (it has the texture and also all the assets for the tunnel and sounds).
you can see it in action here.

http://youtu.be/3xnRTOVsb6o

There is one asset thats not in the level I sent (its in the folder and defined in the lua), and not shown on the video, its just a wall prop that you can clip on to any dungeon wall.
its called sx_dungeon_rubble_wall, and will make the wall look collapsed, I thougt it would be nice to "cue" the player that the walls can be broken.
Image

this is yours, feel free to do what ever you want with this.

Skuggasveinn.
I would appreciate to get my hand on it :) in my dungeon there is a place that I needed exactly this since an ogre break down a wall, however the wall just disapear and I had no fitting sound for it except cube_break_free.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Mon Nov 19, 2012 1:16 am
by Neikun
Ho... I love you!
This is really fantastic, but as I said in my pm, I am getting a 404 on the link you sent me.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Mon Nov 19, 2012 1:45 am
by Periodiko
Have you tried Crazy Bump? http://www.crazybump.com/

It has a fully featured 30 day trial, and is incredibly user-friendly. It will convert height maps (black-and-white low-and-high maps) to normals, or actually try and generate a normal map from a 2d texture file using algorithms. The best part though, is any changes you make in the program are represented by a rendered image, so there's no guess-work and plenty of opportunity to experiment.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Mon Nov 19, 2012 1:49 am
by Neikun
I've been using xNormal.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Tue Nov 20, 2012 3:59 am
by Brodie301
Did you release "Urguardian"?

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Tue Nov 20, 2012 4:02 am
by Neikun
Not yet. Been very busy at my workplace and have not found a sound effect I like.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Tue Nov 20, 2012 4:18 am
by Neikun
I have got a hold of the texture and model by Skugg. I'll likely be playing with it tomorrow morning.
For this evening however, an update on the Gold Halls.
I need to make the walls look less like cheese.
I have started work on a couple decorations. Here's one WIP:
SpoilerShow
Image
Bones don't look right in this wallset unless they have some gold tinge, too.
Working on goldifying the dust now.

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Tue Nov 20, 2012 4:58 am
by Neikun
Time to roll out some candidates for less cheesy gold walls. Aww shucks it's my bed time. Have WIP candidate.
Image

Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*

Posted: Tue Nov 20, 2012 11:28 am
by Komag
Ooo, that's nice!