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Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Sun Nov 18, 2012 8:48 pm
by Skuggasveinn
Hi Neikun,
I promised you a rock texture that fits with the dungeon tileset.
I didn't want to send it without testing it ingame first, and then one thing let to another.
I pm'ed you the testing folder (it has the texture and also all the assets for the tunnel and sounds).
you can see it in action here.
http://youtu.be/3xnRTOVsb6o
There is one asset thats not in the level I sent (its in the folder and defined in the lua), and not shown on the video, its just a wall prop that you can clip on to any dungeon wall.
its called sx_dungeon_rubble_wall, and will make the wall look collapsed, I thougt it would be nice to "cue" the player that the walls can be broken.
this is yours, feel free to do what ever you want with this.
Skuggasveinn.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Mon Nov 19, 2012 12:22 am
by J. Trudel
Skuggasveinn wrote:Hi Neikun,
I promised you a rock texture that fits with the dungeon tileset.
I didn't want to send it without testing it ingame first, and then one thing let to another.
I pm'ed you the testing folder (it has the texture and also all the assets for the tunnel and sounds).
you can see it in action here.
http://youtu.be/3xnRTOVsb6o
There is one asset thats not in the level I sent (its in the folder and defined in the lua), and not shown on the video, its just a wall prop that you can clip on to any dungeon wall.
its called sx_dungeon_rubble_wall, and will make the wall look collapsed, I thougt it would be nice to "cue" the player that the walls can be broken.
this is yours, feel free to do what ever you want with this.
Skuggasveinn.
I would appreciate to get my hand on it
in my dungeon there is a place that I needed exactly this since an ogre break down a wall, however the wall just disapear and I had no fitting sound for it except cube_break_free.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Mon Nov 19, 2012 1:16 am
by Neikun
Ho... I love you!
This is really fantastic, but as I said in my pm, I am getting a 404 on the link you sent me.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Mon Nov 19, 2012 1:45 am
by Periodiko
Have you tried Crazy Bump?
http://www.crazybump.com/
It has a fully featured 30 day trial, and is incredibly user-friendly. It will convert height maps (black-and-white low-and-high maps) to normals, or actually try and generate a normal map from a 2d texture file using algorithms. The best part though, is any changes you make in the program are represented by a rendered image, so there's no guess-work and plenty of opportunity to experiment.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Mon Nov 19, 2012 1:49 am
by Neikun
I've been using xNormal.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Tue Nov 20, 2012 3:59 am
by Brodie301
Did you release "Urguardian"?
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Tue Nov 20, 2012 4:02 am
by Neikun
Not yet. Been very busy at my workplace and have not found a sound effect I like.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Tue Nov 20, 2012 4:18 am
by Neikun
I have got a hold of the texture and model by Skugg. I'll likely be playing with it tomorrow morning.
For this evening however, an update on the Gold Halls.
I need to make the walls look less like cheese.
I have started work on a couple decorations. Here's one WIP:
Bones don't look right in this wallset unless they have some gold tinge, too.
Working on goldifying the dust now.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Tue Nov 20, 2012 4:58 am
by Neikun
Time to roll out some candidates for less cheesy gold walls. Aww shucks it's my bed time. Have WIP candidate.
Re: Neikun's Workshop (WIPs by Neikun) Frequent Updates*
Posted: Tue Nov 20, 2012 11:28 am
by Komag
Ooo, that's nice!