Re: [CLOSED] Call to modders/mappers: "One Room" round robin
Posted: Mon Nov 05, 2012 5:53 pm
I kind of wish you had PMed me with this, since I warned you I had not had a chance to test things, but just sent it along so you could get started. Given the problems I had just getting this thing back and in one piece, I should have known to wait until I could give it a thourough run-through. I apologize, Komag, for not waiting longer. I take full blame for this.Komag wrote:This dungeon has problems right now! Uggardian will need to fix before I can work on my room. This seems to have not been tested in-game, something that we all MUST do before passing along.
SpoilerShowfirst of all, the script near the lizard to "wake" him needs a "local" in front of gekko, or else you'll get a CTD every time you try to save the game after waking the lizard with error "cannot serialize table 'gekko' with metatable" due to the fact that gekko = was saved since it was not local.
more importantly, for some reason I can't figure out, the doors already start open when you fall down the pit, and sometimes the lizard even starts awake (in which case when you step on the hidden plate this time, the game will crash with "attempt to index global 'ice_lizard_statue_1' (a nil value)" due to the fact that the lizard is already awake). I don't know what's under the hood of the frost set, maybe that has something do to with it, no idea. Maybe the doors could just use a rename or something, I dunno. But I don't feel like debugging it anymore to fix things. Suggestion, rename EVERYTHING to unique custom names, not script_entity_15, door_12, etc, then fix the connections and try again. It's possible other people's complex scripts could mess with generic named entities
I think it's obvious that, while everyone has good intentions, I simply can't be an effective project leader while still keeping things clipping along as fast as everyone would like, as the two things are mutually exclusive. The larger this thing grows, the more it needs to be checked in between each modder. From this point forward, this will be done. That means it may be a bit of a wait from the time I get the files back to the time they get sent to the next person. It may be a few minutes, it may be several hours, it may be a day...it all depends on how much time that person invests in actually testing (that means EXPORTING and PLAYING IT THROUGH, as has already been mentioned several times in this thread, as well as in the original post. By not doing basic playtesting, you are not only hurting the team, but your own reputation.).
I apologize for being a bit of a hardass here, but we can't afford to alienate any more of our designers. You are all too valuable to this project, and I want it to be a memorable experience for ALL of you: memorable because it was fun, NOT because it was a hassle.
That said, I'l ask all future designers to please PM me with any problems you may find from this point forward. We have modders here from all over the world, and sometimes things can get lost in the translation. I can certainly understand your frustration, Komag, and I apologize for not being more effective. Rest assured, I will be from now on.
Uggardian, I will PM you a link to the original files you downloaded. It is up to you if you want to try to fix what you've already worked on, or start over. Please give me a shout, either in PM or email, to let me know what you want to do, so we can work on getting this back on track.