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Re: [MOD] TLC book 2 alpha released.
Posted: Wed Nov 14, 2012 10:39 am
by sparhawk66
hi cromcrom, is it possible to download alpha book 2 for non steam game?
Re: [MOD] TLC book 2 alpha released.
Posted: Wed Nov 14, 2012 11:06 am
by cromcrom
from moddb. Could you please tell me if the dowload process works ?
http://www.moddb.com/downloads/the-lost-continent
Re: [MOD] TLC book 2 alpha released.
Posted: Wed Nov 14, 2012 11:42 am
by sparhawk66
yes it works, thank you

Re: [MOD] TLC book 2 spells added
Posted: Thu Nov 15, 2012 6:03 pm
by cromcrom
Updated with some new spells (both steam and moddb)
Re: [MOD] TLC book 2 spells added
Posted: Mon Nov 19, 2012 11:47 am
by hannamarin
How about adding a new part to the lair - which ends up with a key, and opens up a new section on level 1 east of the entrance way which has all the new equipment in it (removing a block which reveals a door) - this should allow us to continue on without restarting. Also it will mean that you would have to go through the levels to reach this area. Instead of being given it straight away.
Also (I know it will not make any difference to the game) Level 4: Eastern Foothills - door in top east corner has no way of opening - no key hole in wall or door.
Re: [MOD] TLC book 2 spells added
Posted: Mon Nov 19, 2012 5:47 pm
by cromcrom
Thanks for sharing your ideas but one's not enough for me to invest deeply to keep modding TLC as I was until now. So don't expect anything soon. One last Question nobody was able to answer so far: Did you manage to finish the Main Quest ?
Re: [MOD] TLC book 2 spells added
Posted: Mon Nov 19, 2012 8:44 pm
by hannamarin
Well I have reached Thalmar but as of yet not opened up the mines.
I am still trying to get some of my levels up - Scouting, Weaponsmith, Merchant, Literacy, Athletism (Athleticism) and Lockpicking.
Even as a 'Scouting Master' I am still having trouble with the terrain.
I am still only an 'Adept Athlete'
Merchant and Weaponsmith are still only at 'Adept'.
So still need to achieve better levels before going into the ice zone.
I was not suggesting that you add this and that, only in changing the position of the new sections and items that you have added so that a new game does not have to be started to make use of them.
Having done all the work to get to the levels I have achieved I did not want to start again and have to use your cheat medallion to get where I am at present. Level 13 characters - plenty of food, weapons, money and other items. Some of the items are cosmetic (the coins look good) but the addition of the spell alcove and associated text obviously changed something more core to the game.
If you change it and loading previous games still does not work then fine.
Re: [MOD] TLC book 2 spells added
Posted: Wed Nov 21, 2012 10:30 am
by sparhawk66
cromcrom wrote:Thanks for sharing your ideas but one's not enough for me to invest deeply to keep modding TLC as I was until now. So don't expect anything soon. One last Question nobody was able to answer so far: Did you manage to finish the Main Quest ?
hello Cromcrom, i am freezing in the hills when blizzard came
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so i am not able to finish main q now. Need more training.
Re: [MOD] TLC book 2 spells added
Posted: Wed Nov 21, 2012 11:22 am
by cromcrom
Hmmm, thats pretty bad, gratz for going there anyways. Blizzard is cold damage, hopefully, some cold resistance could help. However, this might be a little harsh...
Re: [MOD] TLC book 2 spells added
Posted: Fri Nov 23, 2012 7:16 pm
by kevertq
Found a crash on book 2.
On the level to the west of the main level. Fighting skeletons. Killed one, when I must have killed the other, it crashed. Termed under objects.lua 537 "Bad argument #1 to remove item.
If you need any more info. let me know - I'll do my best.
Hope this helps
Karl C