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Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Posted: Wed Jan 07, 2015 11:45 pm
by OGDA
Hello TheNiagaraGuy,
Coordinates (insert into appropriate positions in the function):
x: 21
y: 5
Level: 13
party:setPosition(x, y, direction (can be 0), 0, level)
party:setPosition(21, 5, 1, 0, 13)
Should take you past the light puzzle (it's the main story line, so you need to get there).
The whole level should be solved without the use of a light spell or a torch (for your information as it may be that you won't get punished for doing so if you teleport past the trigger).
The rest should work normal (at least I hope so).
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Posted: Thu Jan 08, 2015 12:25 am
by andyroosta
Just wondering if it's possible to finish the mod without using the console? Nearly finished the original game and looking for more adventures!
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Posted: Thu Jan 08, 2015 12:30 am
by TheNiagaraGuy
Thank-you... I am reporting back...
YEAHHHHHHH!!!!
I am now dealing with obedience and blue dragons
This is definitely the BEST Grimrock II Modded Dungeon. The Puzzles, the layout, the support!!! .... WOW!
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Posted: Thu Jan 08, 2015 9:16 am
by OGDA
Yes, the mod can be finished without using the console (otherwise I wouldn't have released it).
You must not forget that there are about 230 downloads and only a few people are having problems, mostly due to not up to date Grimrock versions.
But people without problems don't post in forums. ;-)
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Posted: Thu Jan 08, 2015 2:50 pm
by andyroosta
Hehe yes that's very true Ogda..your efforts are much appreciated and i look forward to giving this a go at weekend. Cheers!
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Posted: Thu Jan 08, 2015 9:26 pm
by drayko
OGDA wrote:
So far I only found two possibilities to make sure monsters don't travel over the whole map and stay in their area (so that you don't fight all monsters at the start of the map and the rest of the map would be empty). Either blocking with shrubs or setting invisible monster blockers.
Did you try spawn monsters in the moment player enter in right place or destroy invisible block when player got near monster?
Where can I get that ethereal dagger, I found your walkthrough on YT but my network no work right at the moment and cant see it.
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Posted: Thu Jan 08, 2015 9:44 pm
by hansbleeb
i am in the pyramid chamber of the servants.. item puzzle..
i protect (sword?)
i see (torch?)
i am the burdon (heavy 100 kg rock?)
i rule the upper (??)
i am the executioner (axe?)
i rule the lower (scepter of the serpent lords?)
and i am totaly out of food.. i hoped for some tasty snakes...
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Posted: Thu Jan 08, 2015 10:41 pm
by OGDA
@hansbleeb
Protect: Bracers of the serpent lords (not serpent bracers)
See: Serpent scope
Burden: Serpent rock
Rule upper: Scepter of the serpent lords
Executioner: Serpent Blade
Rule Lower: Serpent Staff
By the way I had four full wooden boxes full of food left when I completed the campaign (same with the test persons).
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Posted: Thu Jan 08, 2015 10:53 pm
by hansbleeb
but i am now on 12 hours playtime...
and there was one romm i fell constantly down by the row of last pits...
Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul
Posted: Fri Jan 09, 2015 12:28 am
by TheNiagaraGuy
OGDA wrote:@ohramallas:
You don't have to give anything to the statue (it's just an object).
@mrgo0se:
Sorry about the dialogues, the mod was per concept for four chars, I'm currently not planning to change the scripting.
I know there are some bugs related to this (communication when char is dead for example) but that are minor issues.
Could you please upload a screenshot where exactly the trapping bug is happening?
Kind regards,
Joerg
The statue telling me that that object doesn't fit so it makes me think something would. Just Sayin'