[MOD] - Eye of the Atlantis - version 3j
Re: [MOD] - Eye of the Atlantis - RELEASED version 2
version 2a released. In case no major bugs will be reported this is going ot be stable version for a longer time.
29.4.2015
fixed:
- fixed non-working teleport in Lake underground Level 1 which made player stucked (do not fall into first trap in this area or you are stucked in older version of dungeon)
- resolved bridge problem in the Watchtower Area (bridge was in some cases fixed from the beginning of game)
minor corrections:
- fixed missing wall texture in Pale village Elunes shop and some other texture problems
- fixed some minor issues reported by players (graphical glitches etc...)
- improved some dialogues logic and more grammar check done
29.4.2015
fixed:
- fixed non-working teleport in Lake underground Level 1 which made player stucked (do not fall into first trap in this area or you are stucked in older version of dungeon)
- resolved bridge problem in the Watchtower Area (bridge was in some cases fixed from the beginning of game)
minor corrections:
- fixed missing wall texture in Pale village Elunes shop and some other texture problems
- fixed some minor issues reported by players (graphical glitches etc...)
- improved some dialogues logic and more grammar check done
Last edited by Drakkan on Fri May 01, 2015 12:03 am, edited 1 time in total.
- Zo Kath Ra
- Posts: 937
- Joined: Sat Apr 21, 2012 9:57 am
- Location: Germany
Re: [MOD] - Eye of the Atlantis - RELEASED version 2
Do you still want us to post bug reports, or will you be working on other projects?Drakkan wrote:version 2a released. In case no major bugs will be reported this is going ot be stable version for a longer time.
Re: [MOD] - Eye of the Atlantis - RELEASED version 2
definitely pls post bugs. In case something serious is found I will correct it immidiately and release some fixed version. Otherwise I will be gathering minor bugs and fix them somewhere in the future...Zo Kath Ra wrote:Do you still want us to post bug reports, or will you be working on other projects?Drakkan wrote:version 2a released. In case no major bugs will be reported this is going ot be stable version for a longer time.
Re: [MOD] - Eye of the Atlantis - RELEASED version 2
the watchtower, level 3, portalroom wat is the best you can do?? if i shoof fireballs on the portal the lifebar from the enemy goes down, but there appears new monsters.. and if you stand oudside the gate you ccan see that the fireballs scores hitpoints on the enemy, but he never dies....
Re: [MOD] - Eye of the Atlantis - RELEASED version 2
you need tohansbleeb wrote:the watchtower, level 3, portalroom wat is the best you can do?? if i shoof fireballs on the portal the lifebar from the enemy goes down, but there appears new monsters.. and if you stand oudside the gate you ccan see that the fireballs scores hitpoints on the enemy, but he never dies....
SpoilerShow
destroy only the portal actually as you do not have power to destroy the evil guy. Best strategy here is to use HIS fireballs to destroy the portal and only deal with the spawned monster one by one. Its HARD I admit, but definitely could be done (spell shields, bombs, potions, firearm...)
- marten_1992
- Posts: 146
- Joined: Thu Nov 29, 2012 12:49 pm
- Location: Germany
Re: [MOD] - Eye of the Atlantis - RELEASED version 2
portalroom in watchtower
prepare some bombs and energy/health potions and move constantly
then it is not such a big problem
prepare some bombs and energy/health potions and move constantly
then it is not such a big problem
bregdan anweald gafeluec ...
Re: [MOD] - Eye of the Atlantis - RELEASED version 2
Drakkan wrote:you need tohansbleeb wrote:the watchtower, level 3, portalroom wat is the best you can do?? if i shoof fireballs on the portal the lifebar from the enemy goes down, but there appears new monsters.. and if you stand oudside the gate you ccan see that the fireballs scores hitpoints on the enemy, but he never dies....SpoilerShowdestroy only the portal actually as you do not have power to destroy the evil guy. Best strategy here is to use HIS fireballs to destroy the portal and only deal with the spawned monster one by one. Its HARD I admit, but definitely could be done (spell shields, bombs, potions, firearm...)
but the evil guy is far to h hard for me..my party is level 8 and 9 now, and i spend all my coins for food so i dont have potions and healing or protection spells.(and what do you mean with HIS fireballs??). but have i missing some levels before?? must i first go to other levels???
http://s137.photobucket.com/user/bliepe ... 8.png.html
i missed the red marked place in the cemetery crypt 2.. i spent a long time to try to figure that out.. search for secret buttons etc..
http://s137.photobucket.com/user/bliepe ... 7.jpg.html
- marten_1992
- Posts: 146
- Joined: Thu Nov 29, 2012 12:49 pm
- Location: Germany
Re: [MOD] - Eye of the Atlantis - RELEASED version 2
the marked place in crypt level 2 contains a weapon
about the evil guy, try not to get hit by him and remember the spawning enemies
to be able to hit them with the best fitting weapons
if you don t have potions why not make some ? you have a mortar and pestle ???
SpoilerShow
try to remove all that can be removed in the big room
to be able to hit them with the best fitting weapons
if you don t have potions why not make some ? you have a mortar and pestle ???
Last edited by marten_1992 on Fri May 01, 2015 9:37 pm, edited 1 time in total.
bregdan anweald gafeluec ...
Re: [MOD] - Eye of the Atlantis - RELEASED version 2
i play with version EotApublic1a.dat
maybe i must play it all over again with the 2a version??
maybe i must play it all over again with the 2a version??
Re: [MOD] - Eye of the Atlantis - RELEASED version 2
i sell all stuff for food...marten_1992 wrote: if you don t have potions why not make some ? you have a mortar and pestle ???