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Re: [MOD] Nightfall: First Contact (English language)
Posted: Thu Sep 26, 2013 5:06 pm
by Jaberwoke
DeDy wrote:Jaberwoke wrote:Currently stuck on level 4.
2 doors with messag "I will feed you". Any clues? I've tried all the food stuffs I have on the pressure plates but to no avail.
On the platform at the door to get the enemy.
Thanks DeDy.
Now stuck on level 7
Bottom of the stairs after the goromorg statues on lev 6. "A place for a choose one" Can't work out what that means.
Re: [MOD] Nightfall: First Contact (English language)
Posted: Fri Sep 27, 2013 7:24 pm
by DeDy
Jaberwoke wrote:Now stuck on level 7
Bottom of the stairs after the goromorg statues on lev 6. "A place for a choose one" Can't work out what that means.
Insert Red Soul

Re: [MOD] Nightfall: First Contact (English language)
Posted: Fri Sep 27, 2013 9:06 pm
by Jaberwoke
Thank you for your continued support, DeDy.
I have some questions regarding lev 10 & 11.
On level 10 there is a wall text about needing light in the darkness or something. I can't work out what that means. On lev 11 I managed to open cages to get the 4 keys but can't get at the other 4 alcoves. I can see that the 2 closed pits are directly above these areas but they are closed and I can't get back because I can't open the grate to the stairs.
Re: [MOD] Nightfall: First Contact (English language)
Posted: Sat Sep 28, 2013 12:02 am
by DeDy
Jaberwoke wrote:Thank you for your continued support, DeDy.
I have some questions regarding lev 10 & 11.
On level 10 there is a wall text about needing light in the darkness or something. I can't work out what that means. On lev 11 I managed to open cages to get the 4 keys but can't get at the other 4 alcoves. I can see that the 2 closed pits are directly above these areas but they are closed and I can't get back because I can't open the grate to the stairs.
You need light to travel in the darkness = Take the two torchs from the holders.
Re: [MOD] Nightfall: First Contact (English language)
Posted: Sat Sep 28, 2013 5:38 pm
by Jaberwoke
DeDy wrote:Jaberwoke wrote:Thank you for your continued support, DeDy.
I have some questions regarding lev 10 & 11.
On level 10 there is a wall text about needing light in the darkness or something. I can't work out what that means. On lev 11 I managed to open cages to get the 4 keys but can't get at the other 4 alcoves. I can see that the 2 closed pits are directly above these areas but they are closed and I can't get back because I can't open the grate to the stairs.
You need light to travel in the darkness = Take the two torchs from the holders.
Brilliant. I'm sure I tried that. Nevermind.
I will certainly be glad to get rid of the 4 Ore. I can't carry much else with them weighing so much.
Re: [MOD] Nightfall: First Contact (English language)
Posted: Sun Sep 29, 2013 6:12 pm
by DeDy
Jaberwoke wrote:I will certainly be glad to get rid of the 4 Ore. I can't carry much else with them weighing so much.
Store?

Re: [MOD] Nightfall: First Contact (English language)
Posted: Sun Sep 29, 2013 6:23 pm
by Dr.Disaster
DeDy wrote:Jaberwoke wrote:I will certainly be glad to get rid of the 4 Ore. I can't carry much else with them weighing so much.
Store?

Either that or put them in a bag/box and keep it on your cursor.
Re: [MOD] Nightfall: First Contact (English language)
Posted: Sun Sep 29, 2013 8:30 pm
by Jaberwoke
Dr.Disaster wrote:DeDy wrote:Jaberwoke wrote:I will certainly be glad to get rid of the 4 Ore. I can't carry much else with them weighing so much.
Store?

Either that or put them in a bag/box and keep it on your cursor.[/quote
I did just that, thanks. I've used them now
and am off to face the cube. Can't remove any bits to kill it though. There must be a reason why.
Re: [MOD] Nightfall: First Contact (English language)
Posted: Mon Sep 30, 2013 8:13 am
by DeDy
I really can't think of where it is necessary to stop the cube?
Re: [MOD] Nightfall: First Contact (English language)
Posted: Wed Oct 02, 2013 5:12 pm
by Jaberwoke
DeDy wrote:I really can't think of where it is necessary to stop the cube?
Worked it out I think but got crushed. Will try again later.