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Re: [Community] Grimrock Model Request Thread
Posted: Sat Mar 02, 2013 5:13 pm
by Vice Dellos
thats a realy sweet set
Re: [Community] Grimrock Model Request Thread
Posted: Fri Mar 08, 2013 8:45 pm
by LunasC
You know what might be nice.
A 2 handed staff that allows a mage to cast with his left hand and strike with his right.
Might even be a reach weapon.
Re: [Community] Grimrock Model Request Thread
Posted: Sun Mar 17, 2013 7:02 pm
by Drakkan
I know this was probably requested several times, but... I need some goblins / orcs / kobolds creatures. Somebody around is boring ?
I have found this orc free model, so it need "just" to be animated.
http://www.ulozto.net/xSNEkwX/blacksmith3d-orc-v1-zip
Re: [Community] Grimrock Model Request Thread
Posted: Sun Mar 17, 2013 10:01 pm
by Leki
Drakkan wrote:I know this was probably requested several times, but... I need some goblins / orcs / kobolds creatures. Somebody around is boring ?
I have found this orc free model, so it need "just" to be animated.
http://www.ulozto.net/xSNEkwX/blacksmith3d-orc-v1-zip
paste this link to monsters m8
Re: [Community] Grimrock Model Request Thread
Posted: Wed Mar 27, 2013 11:11 pm
by Polytize Me, Cpt.!
I think I might be able to help ya out with that gargoyle.
Re: [Community] Grimrock Model Request Thread
Posted: Wed Mar 27, 2013 11:14 pm
by Neikun
That looks awesome!
What's the poly count?
Re: [Community] Grimrock Model Request Thread
Posted: Wed Mar 27, 2013 11:15 pm
by Polytize Me, Cpt.!
Neikun wrote:That looks awesome!
What's the poly count?
750,000
Don't worry though, it'll look exactly the same when I retopologize it and bake the normal map.
Re: [Community] Grimrock Model Request Thread
Posted: Wed Mar 27, 2013 11:20 pm
by Neikun
I can hardly wait!
Re: [Community] Grimrock Model Request Thread
Posted: Thu Mar 28, 2013 3:37 am
by Asteroth
Now I just need to beg someone to animate that beast. Sorry I'm giddy with gargoyle joy!
Re: [Community] Grimrock Model Request Thread
Posted: Thu Mar 28, 2013 4:09 am
by Polytize Me, Cpt.!
Hahaha yeah I probably could do that too. I don't think I will right away, though, since I modeled him in that position. It's definitely going to make rigging a lot more difficult. There's a good reason people usually model characters in a T-pose