The walls are 3 meters, humans are (typically) 1.77 meters; we could model mannequin to load as a 'background' model in the Toolkit.Bek wrote:Toggle Human Scale reference: Similar to how Marmoset Toolbag's feature, it would be good if there was a toggleable human scale reference in the viewport, so you could tell if you object is scaled correctly. Perhaps for Grimrock it would make more sense to have scale in meters though, with 3m being the top of the roof and 0 being the floor.
** In step with your idea... that could even become an included feature of the app; to 'turn on' the mannequin; a second background model; (although it should really just be a textured plane).
Edit:
Here is a mannequin model that is scaled to about the size of the Uggardian mesh. This can be used as a background model to give a human size scale comparison.
(@Dr.John: Feel free to add this to the toolkit if you like. It might be neat to have a one click access to this as a built in model. )
**There may be texture problem that I don't know of, as I cannot run the 0.1.0.10 version of the toolkit to test it.