Page 16 of 32
Re: EDITOR Feature Requests (not bugs!)
Posted: Tue Oct 09, 2012 6:32 pm
by gamefanatic
A means to pin notes to specific rooms. The notes may be a todo list for example.
Re: EDITOR Feature Requests (not bugs!)
Posted: Tue Oct 09, 2012 7:11 pm
by Komag
gamefanatic wrote:A means to pin notes to specific rooms. The notes may be a todo list for example.
You could put scripts and just comment out note lines, but it would be nice to have a unique object/icon for notes
Re: EDITOR Feature Requests (not bugs!)
Posted: Tue Oct 09, 2012 7:53 pm
by Brodie301
Add ability to tie buttons to levers and vise versa in editor not script.
Re: EDITOR Feature Requests (not bugs!)
Posted: Tue Oct 09, 2012 9:48 pm
by petri
Komag wrote:Request: way to move items/objects up or down a level.
Copy and then Paste on the new level gets the job done, but then I have to go back and delete the original. This is a low priority though
How about using cut'n'paste then?
Re: EDITOR Feature Requests (not bugs!)
Posted: Tue Oct 09, 2012 9:50 pm
by petri
Brodie301 wrote:Add ability to tie buttons to levers and vise versa in editor not script.
What do you mean by tieing buttons to levers?
Re: EDITOR Feature Requests (not bugs!)
Posted: Tue Oct 09, 2012 9:50 pm
by Komag
hmm, sorta forgot about "cut" because it's not useful on the same level since paste is only the original location. But yeah, that works better
Re: EDITOR Feature Requests (not bugs!)
Posted: Tue Oct 09, 2012 9:53 pm
by Komag
I think he just means connect. Right now if you connect one to the other the Action is greyed out
Re: EDITOR Feature Requests (not bugs!)
Posted: Wed Oct 10, 2012 1:08 am
by Brodie301
What Komag said.
I want to connect a button to a lever or a lever to a button without scripting.
Re: EDITOR Feature Requests (not bugs!)
Posted: Wed Oct 10, 2012 7:02 am
by petri
Yeah but connecting a button to a lever makes some sense (I can only assume that you want to flip the switch with a button?). Connecting a lever to a button I don't get. What are you trying to do?
Re: EDITOR Feature Requests (not bugs!)
Posted: Wed Oct 10, 2012 7:17 am
by Brodie301
Still just trying stuff out since its all new to me and don't know lua.
But let's say i pull a lever to activate then push a button I want the button push to deactivate the lever but if I push the button first then pull the lever it stays active.