[MOD] Final Adventure

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perkidan
Posts: 2
Joined: Tue Mar 14, 2023 2:26 am

Re: [MOD] Final Adventure

Post by perkidan »

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I'm having an issue getting passed caved in areas that are supposed to be explodable with a firebomb. I'm running 2.2.4 with the memory patch. Is this a glitch or am I missing something?
Fimir
Posts: 36
Joined: Sun Nov 13, 2022 9:38 am

Re: [MOD] Final Adventure

Post by Fimir »

perkidan wrote: Wed Mar 15, 2023 11:53 pm
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I'm having an issue getting passed caved in areas that are supposed to be explodable with a firebomb. I'm running 2.2.4 with the memory patch. Is this a glitch or am I missing something?
You need to have skill that allows you to blow up things. Sapper, if I remember correcly. Can be bought from the same shop where you can buy magic picaxes.
perkidan
Posts: 2
Joined: Tue Mar 14, 2023 2:26 am

Re: [MOD] Final Adventure

Post by perkidan »

Of course. Thank you!
fairydude
Posts: 23
Joined: Sat Apr 01, 2023 7:46 pm

Re: [MOD] Final Adventure

Post by fairydude »

This mod is really amazing. Perception 5 is abit TOO GOOD, to the point that I will miss it while playing any other mod. It just seems like such a huge feat that other mods or the base game should always have, maybe even as a toggle.
Really have to praise this mod for alot of its changes and new functions.
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sapientCrow
Posts: 608
Joined: Sun Apr 22, 2012 10:57 am

Re: [MOD] Final Adventure

Post by sapientCrow »

I have a question about scriptorium

I managed to uncover 20 words and am stumped I think on some remaining 6

The letters L..K (is this an actual word and does it have 4 letters)
The pit with wormroot and spikes.
The 4 secret words with only length 2 of them 6 and 2 of them 5

Will I get clues later on to these secret words?
Can you throw me a few possible hints if not.

I have yet to use water walk since I do not have water magic high enough yet

thanks for such an amazing Mod. The creativity and evolution in all mechanics is truly fantastic!
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ukdouble1
Posts: 27
Joined: Sun Jan 15, 2017 4:41 am
Location: RF

Re: [MOD] Final Adventure

Post by ukdouble1 »

If it's still relevant
sapientCrow wrote: Wed Apr 19, 2023 2:08 pm The letters L..K (is this an actual word and does it have 4 letters)
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A simple four letter word
sapientCrow wrote: Wed Apr 19, 2023 2:08 pm The pit with wormroot and spikes.
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look for another pit with spikes
sapientCrow wrote: Wed Apr 19, 2023 2:08 pm The 4 secret words with only length 2 of them 6 and 2 of them 5
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Seek a prophecy signed with my name
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Final Adventure

Post by Resu »

Hi Adrageron :)

Amazing Work, as always! And even bigger than the Guardians? I love it!
But also I have to say that I liked the Guardians a little bit more than Final Adventure (so far).
Let me explain why:
1. The Enchantment System
the Guardians Enchant System was more clear
2. Secrets
Unfortunaly the Secrets in final adventure seem to be more time intensive and harder compared to guardians. I dont like that. Although the Guardians also had very hard and difficult secrets I didnt had the feeling of the "overwhelming" time investment to find stuff out. For example the room in which you have to write words. It might be very creative and stuff, but it can just appear to be very tideous and demoralizing. I suggest to just use more secret buttons for secrets :idea: Not every secret has to be a thing the player must think about for 1 hour to even get anything out of it. I am sure that the gameplay experience will actually be more smooth and better if the secrets are less complicated. Finding a secret button is hard enough and not that time intensive.

But the idea of a garden, a growbox and a pool is really genious!

Thanks for creating another masterpeace!

Btw when I finish my Survive LP I will! continue my Guardians LP
Last edited by Resu on Sat Aug 05, 2023 8:27 pm, edited 1 time in total.
olavimuff.ee
Posts: 194
Joined: Thu Aug 08, 2019 12:17 pm

Re: [MOD] Final Adventure

Post by olavimuff.ee »

I think that secrets are even too easy. Look around and if something looks suspicious then it means there are probably a secret. Some secrets you can discover later when you learn new stuff.

Few secrets are hard and very few are very hard to figure out. But its good, can use brains instead of just walking pass and leave. And whenever you are out of ideas, you can try to get help from forum. :)
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Adrageron
Posts: 203
Joined: Thu Nov 08, 2012 1:22 pm

Re: [MOD] Final Adventure

Post by Adrageron »

Version 1.4 is out now.

- Fixed few rare crashes.
- Fixed few bugs and exploits.
- Fixed epic item counter.
- Spell costs rebalanced slightly.
- Water Breathing spell can last longer (depends on caster's air magic skill).
- Credits section update.
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Resu
Posts: 141
Joined: Tue Nov 10, 2015 12:09 am

Re: [MOD] Final Adventure

Post by Resu »

Just a free bump for the best LoG 2 mod ever!

When I finish my LP of Survive Ill do a playthrough of this too (instead of finishing the Guardians probably).
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