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Re: Mystrock, Artisans Path (Complete Ver 1.4)

Posted: Wed Jan 13, 2016 1:26 pm
by FennerMachine
I think I've completed it.
Nicely designed levels, good progress of items, well designed puzzles.
I did have to refer to this thread for help on a couple of parts but managed most of it myself.
Well done Azel!

Re: Mystrock, Artisans Path (Complete Ver 1.4)

Posted: Thu Jan 14, 2016 8:32 am
by Azel
Glad to hear. Thanks for playing! :mrgreen:

Re: Mystrock, Artisans Path (Complete Ver 1.4)

Posted: Sun Jan 17, 2016 6:48 pm
by FennerMachine
Just completed it again.
Easy difficulty with a new party.
I found a massive area I missed last time.
Are there any areas with enemies that are not accessible?
I can see some Zarctons in one of the areas in Myst island but cannot get to them.

Re: Mystrock, Artisans Path (Complete Ver 1.4)

Posted: Tue Jan 19, 2016 7:00 pm
by Azel
Yeah all of the Zarch's on Myst Island can be accessed. First, there is the easy one who resides on the bridge that leads to the Selenitic Hub. Then there is another near the tallest tower on the Island, which can be accessed by cutting through the branches. Third, there is another near the entrance to the underground Selenitic Power Generator; this Zarch can be accessed either by cutting through branches near the cave entrance, or by cutting through branches accessed via the East side of the Philosopher Stone puzzle island. Lastly, there is another Zarch that can only be accessed via the West side of the Philosopher Stone puzzle island.

There shouldn't be any others running around I hope lol

Re: Mystrock, Artisans Path (Complete Ver 1.4)

Posted: Tue Jan 19, 2016 9:23 pm
by FennerMachine
Thanks Azel.
Got all of those.
I meant the ones in the under water boss area accessed from Myst Island near the docks.
I was being less specific to try not spoil anything.

Re: Mystrock, Artisans Path (Complete Ver 1.4)

Posted: Tue Jan 19, 2016 11:47 pm
by Azel
ooh those guys. There are some in the Cult Enclave that cannot be accessed. They are there just for environmental effect. The same for some of the Rats and Medusa's on Clan Beach :mrgreen:

Re: Mystrock, Artisans Path (Complete Ver 1.4)

Posted: Wed Jan 20, 2016 12:24 am
by FennerMachine
Excellent!
I think I've fully completed it then.
I found more secrets second play through that would have been very handy first time.

Re: Mystrock, Artisans Path (Complete Ver 1.4)

Posted: Wed Jan 20, 2016 12:56 am
by Azel
Awesome! My favorite playthrough trick is to sneak in to the Ryme access area and getting the weapon available there right when the game starts. Somethings users can do after beating the game the first time.

Re: Mystrock, Artisans Path (Complete Ver 1.4)

Posted: Tue Jan 26, 2016 7:43 am
by Azel
Quick update:

I've completed updates to puzzles, hints, and mild balance adjustments. I've also evaluated the latest Spell Pack from Rainor, and I am going to fully playtest this Mod with the following new 14 spells:

scroll of asphyxia
scroll of desolation
scroll of wrath of the sky
scroll of wrath of nature
scroll of hurricane
scroll of rock storm
scroll of thunder storm
scroll of poison storm
scroll of healing
scroll of oracle
scroll of ice storm
scroll of superior cure
scroll of immortal
scroll of elemental storm

Once a full playtest is complete I will update this Mod to Version 2.0

Re: Mystrock, Artisans Path (Complete Ver 1.4)

Posted: Mon Feb 22, 2016 11:36 am
by AndakRainor
Hi Azel,

I have been trying to contact you for some time now, are you still planing on adding those spells ?