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Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Wed Jan 07, 2015 2:59 pm
by BarryBGB
[quote="OGDA"]@BarryBGB
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After you have pulled the lever in the upper level (in the west at the medusa fight) three doors open in the upper level with pits behind every door.
Top right, bottom left and mid left.
Are you talking about the upper level of Chambers of Servants?
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If you can give me the coordinates I could just jump there. I am no where near any of this now.

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Wed Jan 07, 2015 3:29 pm
by drayko
Exemple of use teleport via console is type party:setPosition(19,28,0,0,31) so it is not long. Problem is I do not know my current position and map ID. Command for check current position and mapid is print(party:getPosition()) but is no work for me - console give me just number '4' all the time.

Console Teleport
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The console command to move the party to another location in the game is
party:setPosition(a,b,c,d,e)

Parameter a: X Coordinate
Parameter b: Y Coordinate
Parameter c: Facing (0=North, 1=East, 2=South, 3=West)
Parameter d: Elevation
Parameter e: Map ID

Example: party:setPosition(19,28,0,0,31)

This will teleport the party to:

X Coordinate=19
Y Coordinate=28
Facing North=0
Elevation=0
Map ID=31


print(party:getPosition())
This command displays four numbers which represent your current
X Coordinate, Y Coordinate, Facing, and MapID


print(party:getElevation())
This command displays one number which represents your current elevation


Whole tutorial - http://steamcommunity.com/sharedfiles/f ... ideModal=1

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Wed Jan 07, 2015 6:07 pm
by minmay
drayko wrote:Command for check current position and mapid is print(party:getPosition()) but is no work for me - console give me just number '4' all the time.
Sounds like you're playing an old version of Grimrock. You should update to 2.1.18.

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Wed Jan 07, 2015 8:13 pm
by thelordplatypus
Really love this but I am a bit stuck.
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I cant seem to find the last ice guardian figurine. I have the one from the southeast corner of the inner sanctum, one from the forgotten library, and one from the supply room. Any help?

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Wed Jan 07, 2015 10:21 pm
by Jaberwoke
A very good mod if a little tough in places without the crystals. Before I move on to the sewers I have a question
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In the Catacomb Lower Level North East corner there is a pit. Above the pit it looks like there is a button but I can find now way of closing the pit.

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Wed Jan 07, 2015 10:37 pm
by TheNiagaraGuy
I am using Latest patched version update to .18

I am using Kahrak'arul 1.01

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Wed Jan 07, 2015 10:41 pm
by OGDA
@thelordplatypus
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That level is not the inner sanctum but an ancient dwarf structure.
There is one in the southeast (that you found) and one in the northwest.
@Jaberwoke
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Throw a stone along that hallway.

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Wed Jan 07, 2015 10:58 pm
by TheNiagaraGuy
I am giving .17 a try now... I have a Snapshot in my Virtual Windows of before the Upgrade to .18

I will keep everyone posted...

P.S. It is SUCH a good Mod I will restart if need be.

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Wed Jan 07, 2015 11:00 pm
by TheNiagaraGuy
No Go... :(

f I knew the coordinates to get over this triggered square... party:setPosition(x,x,x,x,x)

I will wait for a bit to find out what is past this door, by the maker of this dungeon. If I really need to go there or how to teleport past the door. I am good with console and can spawn the needed key or what ever... or it it is just goodies I can do without.

Re: The Legend of the Lost Dwarf Kingdom of Kahrak'arul

Posted: Wed Jan 07, 2015 11:41 pm
by Jaberwoke
OGDA wrote:@Jaberwoke
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Throw a stone along that hallway.
Thank you. Never thought of that.