NutJob ... thinking about that when reading you, but for your broken lever, can't you code this like a broken pieces to found ?NutJob wrote:Wow! Thank you very much for the asset and rundown on how to set it up! Now I can have "broken" levers until the party fixes the "mechanism," then I'll put the lever sound back in after they do. Such a wild imagination, right? ~chuckles~Lark wrote:Here's the file
If I could hear you I would listen, but I guess I'll just go read your accomplishment instead. ha!Lark wrote:Hey - I got some models imported! See viewtopic.php?f=22&t=8173&start=10!
Thanks,
Matt
Example : Taking back in the LoG1 asset, the mechanism pieces's models of the boss, letting them into one or multiple rooms, and on the clickable class of the lever, adding some parts of script that counting pieces of mechanism parts to "spawn" a new lever ?
I'm actually working on a model like, it could interest you ?