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Re: [MOD] - The Sunset Gate - RELEASED

Posted: Sun Aug 25, 2013 12:38 am
by Dr.Disaster
podbelski wrote:I also have two 'quest items' left - the "Sacrificial dagger" and the "Skull of Konrad". Can I "open" anything using them and how?
I had the same question once and the answer is no.
podbelski wrote:And btw I crashed the game by casting the "Create food" spell, error log fwiw:
That's a known bug. It is already stated inside OP post.
podbelski wrote:... and another strange thing, not sure if it's a bug or a feature: small spiders deal no damage, i.e. they cannot hit my party
They do deal damage but it's not that much. Prolly their hit chance is rather low too.

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Sun Aug 25, 2013 3:23 pm
by podbelski
a question about one particular place - is there a secret of some sort? Level 8, top-right big chamber with many teleports, 5 plates and a monster going upon them releasing frost bolts. Near the right wall, in the center of it, there is a healing herb visible, but I could not reach it for some reason. Tried a lot.

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Sun Aug 25, 2013 3:42 pm
by Drakkan
hey man, cant see way forward as for now. From "important" items I have

Baricule googles (disocvered necklace and sword)
Skull of Julius
Skull of Conrad
Golden chalice relic

Stone of Balance, Life, Physicality

In level 6 seems I need two more skulls (only Julius fits in the right), and missing stone sword for the altairs.
As for the Ore machine, when I place 10 Ores, what is next to do ? Which symbol to run ?

My next ingmae hint is to blow up some plate near spider nest ? I do not know where it is or how to blow it up, already killed all the spiders in fight...

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Sun Aug 25, 2013 3:48 pm
by Dr.Disaster
podbelski wrote:a question about one particular place - is there a secret of some sort? Level 8, top-right big chamber with many teleports, 5 plates and a monster going upon them releasing frost bolts. Near the right wall, in the center of it, there is a healing herb visible, but I could not reach it for some reason. Tried a lot.
Can't recall if there was one (sorry) but there is none linked to the herb.
Drakkan wrote:hey man, cant see way forward as for now. From "important" items I have

Baricule googles (disocvered necklace and sword)
Skull of Julius
Skull of Conrad
Golden chalice relic

Stone of Balance, Life, Physicality

In level 6 seems I need two more skulls (only Julius fits in the right), and missing stone sword for the altairs.
Aye you seem to miss two skulls and they are found way before level 6. You need them to get to the stone sword.
Drakkan wrote:As for the Ore machine, when I place 10 Ores, what is next to do ?
Turn it on?
Drakkan wrote:Which symbol to run ?
Your call.
Drakkan wrote:My next ingmae hint is to blow up some plate near spider nest ? I do not know where it is or how to blow it up, already killed all the spiders in fight...
Can't say that i know this hint or that it makes any sense to me.

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Sun Aug 25, 2013 3:48 pm
by podbelski
Drakkan wrote:hey man, cant see way forward as for now. From "important" items I have

Baricule googles (disocvered necklace and sword)
Skull of Julius
Skull of Conrad
Golden chalice relic

Stone of Balance, Life, Physicality

In level 6 seems I need two more skulls (only Julius fits in the right), and missing stone sword for the altairs.
As for the Ore machine, when I place 10 Ores, what is next to do ? Which symbol to run ?

My next ingmae hint is to blow up some plate near spider nest ? I do not know where it is or how to blow it up, already killed all the spiders in fight...
standard )) was discussed
SpoilerShow
you missed a lot of rooms in the beginning - remember stuck lever nearby cleric room that should open the way to another part of the level? You will find two more skulls and a manual for machine there. The place is accessible from the 'tombs of ancients' (a place not far from the spider pit), there was a hint on the wall near the entrance and a dream when ghosts asked for darkness
regarding the blow up of the plate - have no clue what is it about, it seems I accessed everything on that level w/o any blow ups

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Sun Aug 25, 2013 4:21 pm
by Drakkan
podbelski wrote:
Drakkan wrote:hey man, cant see way forward as for now. From "important" items I have

Baricule googles (disocvered necklace and sword)
Skull of Julius
Skull of Conrad
Golden chalice relic

Stone of Balance, Life, Physicality

In level 6 seems I need two more skulls (only Julius fits in the right), and missing stone sword for the altairs.
As for the Ore machine, when I place 10 Ores, what is next to do ? Which symbol to run ?

My next ingmae hint is to blow up some plate near spider nest ? I do not know where it is or how to blow it up, already killed all the spiders in fight...
standard )) was discussed
SpoilerShow
you missed a lot of rooms in the beginning - remember stuck lever nearby cleric room that should open the way to another part of the level? You will find two more skulls and a manual for machine there. The place is accessible from the 'tombs of ancients' (a place not far from the spider pit), there was a hint on the wall near the entrance and a dream when ghosts asked for darkness
regarding the blow up of the plate - have no clue what is it about, it seems I accessed everything on that level w/o any blow ups
cool thanks. Four stone waepons opened some kind of portal (seems not working). I have also 10 enriched ore, not sure which portal to dial or how it works.
EDIT: iam in dream land

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Sun Aug 25, 2013 4:28 pm
by podbelski
read the machine manual :)

or if you wish a quick guide:
SpoilerShow
1 ore and an ice rune opens the portal to the ice plane (part of it), it's a side quest
5 ore and a fire or air rune enriches that ore
10 enriched ore and a spirituality rune opens the portal to the spiritual plane (main quest line)

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Sun Aug 25, 2013 6:01 pm
by Drakkan
finished in 6 hours.
As for me, definitely one of better levels I played. What I have to admire are wonderfull scripts and some new ideas, which together creates quite original adventure. These "green googles", shrine teleportation and machine switching were really perfect !
As for the rest, dungeon was little confusing for me sometimes, especialy some parts (like teleports etc.) and level design concept was for me too "clean" (for example Dreamland levels, just coridors without nothing (why Tar beads growing there ? SHouldnt be blod blossoms ? Just detail...) and few monsters. The same for castle part (just skeletons and clean walls...) at least there was some decorations (beds etc...) and few really well designed rooms.
But dont get me wrong, I enjoyed the gameplay a lot as a whole ! Thanks for this level.

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Thu Aug 29, 2013 10:55 am
by Dr.Disaster
Xanathar, it seems your mod's steam workshop entry somehow got bugged. Right now the mod is only reachable by going onto your personal workshop object page but not from the workshop itself. I already tried to get steam support to fix this (since the workshop shows signs of other problems too) but either they are lazy or can't. I would suggest a re-upload of the mod as is and a look at the permissions set.

Re: [MOD] - The Sunset Gate - RELEASED

Posted: Thu Aug 29, 2013 5:02 pm
by Ryeath_Greystalk
Dr.Disaster wrote:Xanathar, it seems your mod's steam workshop entry somehow got bugged. Right now the mod is only reachable by going onto your personal workshop object page but not from the workshop itself. I already tried to get steam support to fix this (since the workshop shows signs of other problems too) but either they are lazy or can't. I would suggest a re-upload of the mod as is and a look at the permissions set.
Steam did a fairly large client update a day or two ago. For the last couple weeks nothing I subscribed to would download. That has since been fixed with this latest patch, but it would appear from reading a few of the posts here this morning that it might have broken some links. Might be worth everyonnes time to go back and re-check all their links.