[MOD]Toorum's Manor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
JimBob
Posts: 70
Joined: Fri Dec 07, 2012 2:55 pm
Location: North Yorkshire,England

Re: [MOD]Toorum's Manor

Post by JimBob »

bongobeat wrote:Normally you can use one item or more to obtain the good weight.

Try to place only one item and if it still didn't work try this:
for one alcove remove the item and place it again (don't touch on the other alcoves).

edit:
I have just try it in the game:

it works nice with only one items.
SpoilerShow
Managed to do it with 1,2,4,8 and put the items together in bags.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

gg ;)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Unkillable Cat
Posts: 57
Joined: Fri Mar 29, 2013 5:06 pm
Location: Iceland

Re: [MOD]Toorum's Manor

Post by Unkillable Cat »

I just started playing this. Haven't spent much time on it so I've barely gotten anywhere, but it looks like I'm stuck already. I need keys to the doors marked "Guest Quarters" and "Toorum's Private Manor Entrance".

I've already explored the 2 accessible parts of Level 2 with no luck. Any hints?
JimBob
Posts: 70
Joined: Fri Dec 07, 2012 2:55 pm
Location: North Yorkshire,England

Re: [MOD]Toorum's Manor

Post by JimBob »

I have been all round the catacombs but can't find the Gear Key.Can you tell me where it is at?
Thankyou.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

Unkillable Cat wrote:I just started playing this. Haven't spent much time on it so I've barely gotten anywhere, but it looks like I'm stuck already. I need keys to the doors marked "Guest Quarters" and "Toorum's Private Manor Entrance".

I've already explored the 2 accessible parts of Level 2 with no luck. Any hints?
hi, thanks for playing

the key of the guest quarter is located after the garden. North door ("garden") after the entrance

and the key of the private quarter is in the guest quarters.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

JimBob wrote:I have been all round the catacombs but can't find the Gear Key.Can you tell me where it is at?
Thankyou.
hi,
the gear key is located in Toorum's quarter.

you have to go to the "catacomb pits", it's north in the catacomb level, to access his quarters.
but to enter here you will need a round key. Did you already find it?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
JimBob
Posts: 70
Joined: Fri Dec 07, 2012 2:55 pm
Location: North Yorkshire,England

Re: [MOD]Toorum's Manor

Post by JimBob »

bongobeat wrote:
JimBob wrote:I have been all round the catacombs but can't find the Gear Key.Can you tell me where it is at?
Thankyou.
hi,
the gear key is located in Toorum's quarter.

you have to go to the "catacomb pits", it's north in the catacomb level, to access his quarters.
but to enter here you will need a round key. Did you already find it?
I need the Whitewood Wand.I know where it is but I can't get back through the door on the first level.Is there another way to get it ?
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

I never thought that the player did not pick up the whitewood wand in the 1st level, as it can be useful for a mage, before you get something greater. Why did you not pick it?
There is no way to return back to level 1 after you enter the manor. You have to spawn it from the console
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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Unkillable Cat
Posts: 57
Joined: Fri Mar 29, 2013 5:06 pm
Location: Iceland

Re: [MOD]Toorum's Manor

Post by Unkillable Cat »

bongobeat wrote:I never thought that the player did not pick up the whitewood wand in the 1st level, as it can be useful for a mage, before you get something greater. Why did you not pick it?
There is no way to return back to level 1 after you enter the manor. You have to spawn it from the console
Because it is located in a hidden area? IIRC, you get the Whitewood Wand by going into a part of Level 2 and Level 3 through a set of stairs that are hidden from view on the surface. You have to start walking into the trees to spot the stairs, something that is not an obvious thing to do.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

Unkillable Cat wrote:
bongobeat wrote:I never thought that the player did not pick up the whitewood wand in the 1st level, as it can be useful for a mage, before you get something greater. Why did you not pick it?
There is no way to return back to level 1 after you enter the manor. You have to spawn it from the console
Because it is located in a hidden area? IIRC, you get the Whitewood Wand by going into a part of Level 2 and Level 3 through a set of stairs that are hidden from view on the surface. You have to start walking into the trees to spot the stairs, something that is not an obvious thing to do.
Yes you are true!
Ok, I will add another wand in the level 2 in a future version.
JimBob wrote: I need the Whitewood Wand.I know where it is but I can't get back through the door on the first level.Is there another way to get it ?
Please use the console to spawn one by this:
spawn("whitewood_wand")
(if it is not already done)
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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