Page 15 of 18
Re: Community Asset Pack (C.A.P.) [Updated: 07/12/12]
Posted: Mon Jan 14, 2013 2:04 am
by Neikun
Re: Community Asset Pack (C.A.P.) [Updated: 07/12/12]
Posted: Mon Jan 14, 2013 3:12 am
by LordYig
Cool !
I forgot to mention my last release...
Feel free to add them to the list.
Keys And Locks Collection :
http://grimrock.nexusmods.com/mods/172/
Alcoves And Gems Collection :
http://grimrock.nexusmods.com/mods/177/
Re: Community Asset Pack (C.A.P.) [Updated: 07/12/12]
Posted: Thu Jan 17, 2013 4:21 am
by Sutekh
Uggardians:
http://www.flameon-guild.com/daniv/daniv_uggardians.zip
Something I started a while back, but then Neikun began working on his so I decided to leave it. But last week I found the textures I'd made and decided to finish them after all.
Daniv
Re: Community Asset Pack (C.A.P.) [Updated: 07/12/12]
Posted: Thu Jan 17, 2013 4:53 am
by Neikun
Nifty!
Would you mind if I used your lightning textures to help expand on my electric Uggardian when the time comes?
Re: Community Asset Pack (C.A.P.) [Updated: 07/12/12]
Posted: Thu Jan 17, 2013 4:54 am
by Sutekh
Be my guest.
Re: Community Asset Pack (C.A.P.) [Updated: 17/01/13]
Posted: Thu Jan 17, 2013 8:17 pm
by HaunterV
Updated for awesome!
Re: Community Asset Pack (C.A.P.) [Updated: 17/01/13]
Posted: Fri Jan 18, 2013 3:37 am
by Neikun
Hey Haunter. I started the model request thread and have noticed that I'm going to end up including everything that is in the CAP into it.
I don't know how I feel about this. How do you feel about this?
Re: Community Asset Pack (C.A.P.) [Updated: 17/01/13]
Posted: Fri Jan 18, 2013 8:47 pm
by HaunterV
doesn't bother me. more times something community produced is posted the better it is for everyone as it reduces the risk of said production form vanishing into the ether.
Re: Community Asset Pack (C.A.P.) [Updated: 17/01/13]
Posted: Sat Jan 19, 2013 2:27 am
by Neikun
Cool. I have a loooot of updating to do haha
Re: Community Asset Pack (C.A.P.) [Updated: 17/01/13]
Posted: Sun Jan 20, 2013 3:28 am
by Sutekh