Re: Shadowgate 2014 "Inspired" (Resource Pack)
Posted: Mon Jun 17, 2019 9:15 pm
ROFL kelly.. Soon enough my friend
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I was thinking along those lines that it was a little too much light. I think Ill work on that part because I want more contrast in the room. Thanks for the tip
Ahh I see! That lava + steam + sound fx are very convincing indeed.vanblam wrote: ↑Mon Jun 10, 2019 3:34 pm Thanks akroma, there is a cave area in Shadowgate that really sets a eerie mood and easy to get lost in, but the randomness on how the pillars were laid out and red crystals looked interesting to me, so I based it off of that. Ill show ya a screenshot.
But the structural parts in my version I conjured up, I think it gives it more character then just caves with doorways Plus you can have an outside area Right now I'm working on animated lava for the last part of Red Cave. Thinking about using the bit to binary for a crust that will be around all the edges.
Yea your right about the crystals, its a scratch that I am itching right now lol.akroma222 wrote: ↑Mon Jul 08, 2019 10:41 pmAhh I see! That lava + steam + sound fx are very convincing indeed.vanblam wrote: ↑Mon Jun 10, 2019 3:34 pm Thanks akroma, there is a cave area in Shadowgate that really sets a eerie mood and easy to get lost in, but the randomness on how the pillars were laid out and red crystals looked interesting to me, so I based it off of that. Ill show ya a screenshot.
But the structural parts in my version I conjured up, I think it gives it more character then just caves with doorways Plus you can have an outside area Right now I'm working on animated lava for the last part of Red Cave. Thinking about using the bit to binary for a crust that will be around all the edges.
And the behavior of the lava in the (lavafall?) object and the inaccessable sloping tunnel ... ...brilliant!!
*checks to see if I remembered to pack my dragon skin boots*
My only & humble suggestion...Cant wait to check out your next releaseSpoilerShowNot sure if this was your intention - but even in the latest video w adjusted lightning - I cant get away from how
the red crystals seem to stick out - they are quite jarring. The light adjusted pic maneus posted makes the red crystal formations more believable - is that a light component added to the red crystal object (not sure?). I reckon the added red light around the crystal would help ... Or ....perhaps adding smaller shards of red crystal to the areas surround the big crystals, similar to how the vanilla mine set does it w blue crystals(imvho)
(take your time )