[MOD]Toorum's Manor

Talk about creating Grimrock 1 levels and mods here. Warning: forum contains spoilers!
JimBob
Posts: 70
Joined: Fri Dec 07, 2012 2:55 pm
Location: North Yorkshire,England

Re: [MOD]Toorum's Manor

Post by JimBob »

LEVEL 2
SpoilerShow
I can't see how you can get past the "Block the shoots" room,it seems impossible.Also on level 2 do you have to solve the door with the pit in front of it or just fall down the pit?
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

JimBob wrote:LEVEL 2
SpoilerShow
I can't see how you can get past the "Block the shoots" room,it seems impossible.Also on level 2 do you have to solve the door with the pit in front of it or just fall down the pit?
Hey,

block the shoots mean that you have to avoid that all blobs shoots get in the receptors. It becomes a little harder at the end, but it can be done.
You have to anticipate moves, and just when you block one shot move to the next rapidetely.
Try a little more, If you can't get trough I will give you instruction to pass this (by cheat)

Which door and which pits? there are many on level 2
Did you see any wall text or scroll close of them? Or can you give post a screenshot pls?
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
JimBob
Posts: 70
Joined: Fri Dec 07, 2012 2:55 pm
Location: North Yorkshire,England

Re: [MOD]Toorum's Manor

Post by JimBob »

LEVEL 2
SpoilerShow
I can't see how you can get past the "Block the shoots" room,it seems impossible.Also on level 2 do you have to solve the door with the pit in front of it or just fall down the pit?
[/quote]

Hey,

block the shoots mean that you have to avoid that all blobs shoots get in the receptors. It becomes a little harder at the end, but it can be done.
You have to anticipate moves, and just when you block one shot move to the next rapidetely.
Try a little more, If you can't get trough I will give you instruction to pass this (by cheat)

Which door and which pits? there are many on level 2
Did you see any wall text or scroll close of them? Or can you give post a screenshot pls?[/quote]

--------------------
I am afraid I will need the cheat.
The door with a pit in front has a key in an alcove next to it.
Thanks.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

Hi,

I'm sending you a pm to pass the blobs.


by the pit you mean those one where you should jump in the "entrance" corridor?
(it leads you to a little part of the 3rd level and the blobs)

If it is this one, you will close the pit after passing the blobs.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
JimBob
Posts: 70
Joined: Fri Dec 07, 2012 2:55 pm
Location: North Yorkshire,England

Re: [MOD]Toorum's Manor

Post by JimBob »

Hi,

I'm sending you a pm to pass the blobs.


by the pit you mean those one where you should jump in the "entrance" corridor?
(it leads you to a little part of the 3rd level and the blobs)

If it is this one, you will close the pit after passing the blobs.
.................................................................

Thanks....................
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

You re welcome
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
JimBob
Posts: 70
Joined: Fri Dec 07, 2012 2:55 pm
Location: North Yorkshire,England

Re: [MOD]Toorum's Manor

Post by JimBob »

bongobeat wrote:
Thanks for clarifying.
SpoilerShow
So if I understand correctly, I must put 1 kg in the first, 2 kg in the next, 4 kg in the third and 8 kg in the fourth?
yes, exactly, but... I was wrong in my calculs, had to return to school! actually you have to put 16kg in the last alcove.
I have just checked in the editor, I have put 16kg instead of 8kg! Sorry another mistake! :oops:
This will be fixed in next version!

Edit:
I have uploaded another version. (V1.38B)[/quote]
''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''
I have tried all combinations of 1,2,4,16 but nothing has happened.I am running the new version.What am I doing wrong?
Thanks.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

What did you read on the wall text? there is some difference between the old and new walltext

if it is the new version. try 1,2,4 and 8
1 kg in the alcove on the east
2 in the southern alcove
4 in the western
and 8 in the northern

For the old version try: 1 (east),2(south),4(west), and 16(north)

before trying anything, please remove all items that you already put in then try one of the 2 solutions above. Start with the first, then when you have placed 8kg on the last alcove and if it don't work, add 8k more (on the same alcove).
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
JimBob
Posts: 70
Joined: Fri Dec 07, 2012 2:55 pm
Location: North Yorkshire,England

Re: [MOD]Toorum's Manor

Post by JimBob »

bongobeat wrote:What did you read on the wall text? there is some difference between the old and new walltext

if it is the new version. try 1,2,4 and 8
1 kg in the alcove on the east
2 in the southern alcove
4 in the western
and 8 in the northern

For the old version try: 1 (east),2(south),4(west), and 16(north)

before trying anything, please remove all items that you already put in then try one of the 2 solutions above. Start with the first, then when you have placed 8kg on the last alcove and if it don't work, add 8k more (on the same alcove).

I have tried both ways and still nothing.Do you have to use one item ? I have been using items that add up to the weight.
bongobeat
Posts: 1076
Joined: Thu May 16, 2013 5:58 pm
Location: France

Re: [MOD]Toorum's Manor

Post by bongobeat »

Normally you can use one item or more to obtain the good weight.

Try to place only one item and if it still didn't work try this:
for one alcove remove the item and place it again (don't touch on the other alcoves).

edit:
I have just try it in the game:

it works nice with only one items.
My asset pack: viewtopic.php?f=22&t=9320

Log1 mod : Toorum Manor: viewtopic.php?f=14&t=5505
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