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Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Thu Dec 19, 2013 4:38 pm
by bongobeat
akroma222 wrote:Bongobeat!!

That is a very hard fight... I might be making it a bit easier.
If it is too hard you can always escape down the pits and come back up after using the healing crystal

Speak soon!!
Akroma
Hello Akroma,

that's what I ve done ;)

in the palace dungeon (hope it is here!), there is a note with some hint about the lever sequence for the lever puzzle.
there is a space between "t" and "hree"
you wrote "… there are six levers and seven sequences, we have securest hree codes, …"

by the way you should put a wall text near any levers to indicate which one is the "1" This can be very helpful.
I started with the lever placed east, middle of the room, near the entry, and started to activate the other levers to have the correct code sequence but before finishing the door with the key opens itself. This remain a mystery for me. Another time I could have access to saruman library but not with the code, or I have read something wrong, but I did not success to open the blue gem room. There is another secret where the skeletons squads are, but I can't do anything with the three doors.

May I suggest something? I had to reload a lot of time, I thought to a trick: you can place a button everywhere there is a lever to activate invisible tele porters, that teleports the party to the door entry (in case we are stuck).

I am now, in the pit labyrinth, I don't find the second key actually. I was stuck somewhere and open a door to a secret with a chest.
To be continued… :D

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Mon Dec 23, 2013 5:57 am
by akroma222
Hey Bongobeat!

Sorry about the delay, number 1 lever is in the north west of the room, near Saruman's Library.
I will definitely take your advice and clean this puzzle up a bit, as it is quite hard, and easy to get trapped.

I have found a major snag in The Horrus Mines / Ancient Ruins which is going to prevent further play :x :x
It is a small issue regarding a script that references a door 1 level above... have had it pointed out to me before and fixed it.
Somehow it has remained unfixed (light knows how!!)

So, over Xmas I will be doing a big clean up of errors and minor issues, with a new version available after Xmas break (should only take a day or two)
I will also use the time to post about 2 game crashes that are beyond my skill to fix. Hopefully someone can help us on this (I may even message the devs at Almost Human after Xmas too)

Also, in case you are reading this - Flohaxn - you have emailed me and I have tried responding multiple times but my emails are sent back to me...
Please message me here :)

Akroma

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Tue Dec 31, 2013 11:59 am
by Flohaxn
Hi Akroma, this is certainly weird, because i got an email from dropbox containing a link to your mod (which i already downloaded).
So no idea why your emails are getting sent back. Could you PM me with the header of the returned email so i can check it?
I played your mod only a little bit, so no feedback for now for you, sorry, will proably give it a go soon again, maybe with your new version.

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Mon Feb 03, 2014 12:04 pm
by akroma222
Hey All,
version 1.8 will be ready to go this weekend, fingers crossed - bug free.
I have had some delays (with life getting in the way) but am back on track.
Just some icons to redo and a final playthrough of the last levels and secret levels.

Everything is shaping up quite well :D
Thank you all for your eternal patience

Akroma

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Mon Feb 03, 2014 12:05 pm
by akroma222
Flohaxn,
just PM me here with your email again :D
Cheers!
Akroma

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Mon Feb 03, 2014 11:22 pm
by bongobeat
Hi Akroma,

I'm actually busy and don't have much time to test your mod. Well I suppose you notice it :oops:
I don't know when i will find time to continue playing, I hope I will find some.
Sorry for my "awayness" :(

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Tue Feb 04, 2014 9:10 am
by akroma222
That's quite OK Bongobeat!!
You (and a few others) have spent a lot of time testing and this has helped me out so very much.

I am really quite happy for you to sit back and play the finished product in the future when you have the time :D :D
Again, thank you for all your work.
You will be in the credits as one of the lead beta testers ;)

Akroma

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Tue Feb 04, 2014 7:48 pm
by Numberouane
Hi

Unfortunately I did not test the mod but definitely will play it...

Any idea when you will share ur baby with us?

Thanks and congratulations as it is a really tough journey to build a full mod

:)

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Wed Feb 05, 2014 11:49 am
by akroma222
Thanks Numberouane!

I am working on it every spare moment I have. I did severely underestimate the time needed to complete the project - as this is my first attempt at a mod for a game.
Labyrinth of Lies is a huge mod - 19 full map levels - with reckonable expansions to items, spells, monsters etc
But I really want to make sure it is squeaky clean before releasing it - I released the half finished version prematurely and then had to release updates all the time as people found mistakes :oops:
This annoyed the players and I do not want a repeat of that ;)

Im hoping for a bug free play test version by the end of this wkend, from there it should be a week before the public release.
If anyone does not wnat to wait for the public, you are welcome to test with the rest of us :D

Thanks again!!
Akroma

Re: [MOD] LABYRINTH OF LIES - FULL VERSION (testing now!)

Posted: Wed Feb 12, 2014 10:36 pm
by Numberouane
Hi

Sorry for asking but any good news?

Thanks

:)