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Re: 1.1.4 Patch Progress
Posted: Mon Apr 16, 2012 11:13 pm
by skurg
Some people just enjoy the challenge, hard should just be harder
But there should be a minimal reward for playing at hard mode in my opinion.
Re: 1.1.4 Patch Progress
Posted: Mon Apr 16, 2012 11:24 pm
by Phlimm
skurg wrote:
Some people just enjoy the challenge, hard should just be harder
But there should be a minimal reward for playing at hard mode in my opinion.
There is a huge reward, The knowledge that you kicked its ASS in Hard Mode. I think we should be forced to play in the most uncomfortable clothing we own as well. And mittens. But that's just me.
Re: 1.1.4 Patch Progress
Posted: Tue Apr 17, 2012 12:10 am
by 2Xmatch
hard diff should only let you save at crystals also, and that by making you chose between heal and resurrect or save.Ofc you can sleep until it recharges but how far will the food last you..
Re: 1.1.4 Patch Progress
Posted: Tue Apr 17, 2012 12:41 am
by Nwardezir
skurg wrote:Hard difficulty should gives a bit more exp per kill, than normal mode, because there is no sense to play hard.
Hahaha, that's clearly the sign of the "new" gaming generation.
For every effort, I want a reward, and most of the time, I want it fast, and I want it proportional to the effort
Keep in mind, looooong time ago, in some games, the reward for succeeding in doing something was just the actual fact you succeeded.
It's was enough, to be honest, in my memories, most of the time it's more satisfying than any item-ified/exp-ified/trophy-fied/whatever reward.
But I guess I'm an old grumpy granny.
Re: 1.1.4 Patch Progress
Posted: Tue Apr 17, 2012 1:21 am
by Aro
I'm playing second playthru and I'm missing one automap function (comparing to oldschool pencil & paper solution): ARROWS
It would be great if one can put an arrow into automap (to map teleporters for example, or map way thru maze).
If notes are added by clicking, arrows could be added by holding mouse button and moving whenerver arrow should point to...
Re: 1.1.4 Patch Progress
Posted: Tue Apr 17, 2012 8:42 am
by Whisper
skurg wrote:
But there should be a minimal reward for playing at hard mode in my opinion.
Giving exp rewards for hard means you get more powerful characters, so game becomes more easy. Playing on hard to make game easier doesnt make sense.
Re: 1.1.4 Patch Progress
Posted: Tue Apr 17, 2012 11:54 am
by Caradryan
At a glance:
- Key config for autosave
- More images for characters and possibility to upload images from hard-disk
- Possibility to change difficulty in started game
- Possibility to play with full of all map (secrets, secret doors, buttons, treasures, etc. )
Re: 1.1.4 Patch Progress
Posted: Tue Apr 17, 2012 12:04 pm
by theruler
petri wrote:
Work in progress:
- Lunch!
when?
Re: 1.1.4 Patch Progress
Posted: Tue Apr 17, 2012 12:59 pm
by vimes
theruler wrote:petri wrote:
Work in progress:
- Lunch!
when?
Typically around noon I think.
Re: 1.1.4 Patch Progress
Posted: Tue Apr 17, 2012 1:30 pm
by Silverhawk
vimes wrote:theruler wrote:petri wrote:
Work in progress:
- Lunch!
when?
Typically around noon I think.
I think theruler read "launch" (of the patch). Lunch and Launch ... almost the same ...