ZedDukeOfBanville wrote:The Arena seems to be tougher and tougher above 55 fights. My heroes keep on dying
How do you equip, what are your tips?
I have two 300 HP fighters on front row (Human sword fighter level 16 + Minotaur mace fighter level 16) with the best weapons, shields and armors available, and 12 skulls for the Minotaur. On back row, two level 15 Human mages, one is Air+Earth usually casting Chain Lightning, the second is Fire+Ice and is usually casting Fire Carpet. They are equipped with light armor, have only 110-140 HP but are able to launch 3-4 spells each before dying (and then don't gain much experience, there is now a 60-75000 XP difference between fighters and mages
).
I used to evade from the center of the Arena to go in a 2-sides corner with a small monster on a side, for instance a snail or a classic skeleton, fighting whatever comes on the other side. But I'm now getting large monsters only so this is not possible anymore :/
Dunno for a whole ORRR2 v1.3 party but i can tell you how i managed 77 wins with a single mage.
1. Evasion is important!
When you don't get hit you don't get hurt thus when possible push Evasion.
With maxed Staff Defence and all available Evasion gear my mage has 103 in Evasion. Helps a lot!
2. "Spell Shield" spell is important!
The ORRR2 spell "Spell Shield" (needs Spellcraft 25+) creates a 21 second barrier vs. any(!) magic attack. With all kinds of spell casters being present in the Arena casting this spell before entering (plus re-casts when needed) is a must to survive long enough.
3. "Hold Monster" and/or "Freeze Monster" spells keep the heat down!
Use these ORRR2 spells against the real tough melee critters like Wardens, Ogres or Ice Lizards.
You need to be aware of that Ice Lizards are cold immune so they can't be frozen and that all Undead can't be Hold.
Strat is rather simple:
- Hold/Freeze strong monsters first (i.e. Wardens beside you)
- Kill the weakest monsters around you with the strongest offenses available i.e. the Chain Lightning spell for the AoE effect. You won't kill stronger monsters but they will be weakened this way.
- once you got room to move seek the corners but don't get cornered!
Once the monsters are down to 3 or less victory is almost certain unless you fall prey to a wild magic surge or something silly
4. Face it: not all battles can be won!
Sometimes you're just doomed by the monster selection i.e. 3 Wardens and an Ice Lizard around you. In this case: load and retry.
ZedDukeOfBanville wrote:Is there a difference between the two plates activating the fight?
I did not notice any difference between the two plates so placing two instead of one is pure optical feature IMO.
EDIT
Since you got 2 mages i would use your Air+Earth mage for offense (Chain Lightning + EarthQuake) and your Fire+Ice Mage for defense (Spell Shield + Hold Monster + Freeze Monster).
For the front row i can only give this hint: when you can't add damage add speed!
Give them the fastest weapons (i.e. Katana), the Bracelet of Tirin and Gollum's ring.